Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Oct 2025, 20:49
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 216 | 83 | 91 | 0 | 265 | 36.0 cm | 0.91 | 48% | 32% | 0:07 |
| BoSS~VanZkeFB | 192 | 95 | 81 | 0 | 234 | - | 1.17 | 54% | 41% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ruthless | 22 | 4 | 3 | 4 kills | |||
| BoSS~VanZke | 15 | 2 | 1 | 4 kills | |||
| localhero | 9 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:26 when BoSS~VanZke scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:52, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 3-4.
ruthless stood out as the main objective influence with 1 grab, 2 captures, 19 returns, and an MVP score of 627. BoSS~VanZke made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 29 pickups, 7 captures, 2 solos, 6 assists, 86 flag kills, 34 covers, 0 seals, 57 returns, 53 mid returns, 4 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 41% accuracy and 95 kills.
Banter read: ruthless was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: BoSS~VanZke produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 80 |
| 89 |
| 0 |
| 240 |
| - |
| 0.90 |
| 47% |
| 33% |
| 0:07 |
| Team Total | 569 | 258 | 261 | 0 | 739 | 36.0 cm | 0.99 | 50% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ruthless | 268 | 112 | 74 | 0 | 318 | - | 1.51 | 60% | 36% | 0:08 |
| newut | 184 | 91 | 85 | 0 | 244 | - | 1.07 | 52% | 37% | 0:07 |
| -uh.StarzZz`- | 141 | 58 | 99 | 0 | 195 | 13.5 cm | 0.59 | 37% | 32% | 0:06 |
| Team Total | 593 | 261 | 258 | 0 | 757 | 13.5 cm | 1.01 | 50% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 7 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 13 | 2 | 3 kills |
| -uh.StarzZz`- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ruthless | 4 | 1 | 12 kills | |||
| BoSS~VanZke | 1 | 7 kills | ||||
| localhero | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ruthless | Defender | 1 | 2 | 0 | 0 | 0 | 25/10 | 87 | 2 | 6 | 18 | 0 | 19 | 0 | 627 |
| - | BoSS~VanZke | Attacker | 15 | 1 | 0 | 1 | 12 | 0/- | 100 | 5 | 2 | 9 | 0 | 11 | 3 | 502 |
| - | -uh.StarzZz`- | Attacker | 23 | 0 | 4 | 0 | 5 | 0/- | 231 | 6 | 6 | 3 | 0 | 3 | 1 | 462 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 22/2 | 1 | 5 | 4 | 14 | 0 | 14 | 0 | 455 |
| - | localhero | Attacker | 15 | 1 | 1 | 1 | 9 | 0/- | 199 | 5 | 7 | 3 | 0 | 4 | 0 | 412 |
| - | newut | Attacker | 9 | 2 | 1 | 0 | 13 | 0/- | 82 | 6 | 9 | 6 | 0 | 6 | 0 | 394 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 34 | 37 | 40 | 0 | Variable ping | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 20 | 0 | Sawtooth variation | |
| ruthless | 30000 | - | - | 24 | 25 | 27 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 87 | 88 | 91 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ruthless | Godlike | Defender | Great game, this was a really strong performance from you at 1.76x. You helped keep the score under control with 18 mid returns. You fought efficiently: 112-74 with a 1.51 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| BoSS~VanZke | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. Excellent flag running from you: 15 grabs became 1 cap and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. You ran the flag well and gave your team end product: 2 caps from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.15x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. 23 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 58-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |