Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 53.1 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 36 | 39% | 176 | 315 | 176 | Swingy |
=oZ`Locomot!Ve=: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 3904 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 36 CTF matches, 2482 objective events, 3904 CTF kills, and 15447 MVP score. Per match that is 68.9 objective events, 108.4 kills, and 429.1 MVP score, which is enough maths to make voice chat go quiet for half a second. 36 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 527 grabs, 249 pickups, 86 caps, and 32 solos. Finish rate is 11% from touches and 37% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 328 returns, 207 mid returns, 65 clutch returns, and 622 flag kills. That is 16.7 returns per CTF match, with 11% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 51 assists, 307 covers, and 8 seals, running at 10.2 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 42% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 30% wins, so the current mood is mixed form with witnesses. CTF-andACTION-Misty is the main comfort read: 6 games, 17% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 53.1 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (112 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 2482 objective actions: 527 grabs, 86 caps, 600 returns, 622 flag kills, and 366 support actions. If CTF-andACTION-Misty appears, the scouting advice is simple: remove comfort early or prepare excuses.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.