Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2026, 19:07
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 285 | 123 | 118 | 0 | 333 | 13.5 cm | 1.04 | 51% | 37% | 0:05 |
| =oZ`Locomot!Ve= | 216 | 119 | 95 | 0 | 378 | - | 1.25 | 56% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 23 | 6 | 3 | 3 | 5 kills | ||
| -uh.StarzZz`- | 25 | 9 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 13 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:29 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:42, with =oZ`Locomot!Ve= finishing for Red Team on a solo run. That score set the closing shape of the match at 4-5.
pho` stood out as the main objective influence with 2 grabs, 2 captures, 23 returns, and an MVP score of 546. tono made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 32 pickups, 9 captures, 1 solos, 9 assists, 91 flag kills, 60 covers, 8 seals, 58 returns, 2 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 135 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: tono produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 178 |
| 90 |
| 113 |
| 0 |
| 297 |
| 36.0 cm |
| 0.80 |
| 44% |
| 31% |
| 0:05 |
| Team Total | 679 | 332 | 326 | 0 | 1008 | 24.7 cm | 1.02 | 50% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 333 | 135 | 117 | 0 | 332 | 20.3 cm | 1.15 | 54% | 42% | 0:05 |
| Zo-^ | 187 | 100 | 104 | 0 | 312 | - | 0.96 | 49% | 32% | 0:06 |
| tono | 183 | 91 | 111 | 0 | 367 | 19.6 cm | 0.82 | 45% | 25% | 0:05 |
| Team Total | 703 | 326 | 332 | 0 | 1011 | 19.9 cm | 0.98 | 50% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| tono | 11 | 7 | 2 | 4 kills |
| Zo-^ | 20 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| =oZ`Locomot!Ve= | 4 kills | |||||
| tono | 4 kills | |||||
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 2 | 2 | 0 | 0 | 30/11 | 28 | 6 | 11 | 1 | 0 | 23 | 2 | 546 |
| - | tono | Attacker | 19 | 2 | 2 | 0 | 7 | 0/- | 203 | 5 | 9 | 0 | 0 | 4 | 4 | 465 |
| - | Zo-^ | Attacker | 11 | 1 | 3 | 0 | 9 | 0/- | 269 | 7 | 9 | 0 | 0 | 5 | 0 | 451 |
| - | =oZ`Locomot!Ve= | Attacker | 18 | 2 | 1 | 1 | 7 | 0/- | 232 | 5 | 15 | 1 | 0 | 4 | 0 | 448 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 0 | 1 | 0 | 10 | 0/- | 131 | 6 | 10 | 0 | 0 | 3 | 3 | 419 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 28/5 | 37 | 3 | 6 | 0 | 0 | 19 | 1 | 400 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 47 | 50 | 53 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 78 | 84 | 0 | Bumpy connection | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 37 | 40 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You put together a top-level game here and finished at 2.93x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 2.34x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| =oZ`Locomot!Ve= | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 18 grabs became 2 caps and 1 solo. You fought efficiently: 119-95 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. Excellent flag running from you: 19 grabs became 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 19 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 90-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |