Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Oct 2026, 21:34
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 186 | 96 | 96 | 0 | 270 | 36.0 cm | 1.00 | 50% | 36% | 0:07 |
| -cide- | 140 | 75 | 101 | 0 | 243 | 46.0 cm | 0.74 | 43% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 12 | 6 | 2 | 4 kills | |||
| Zo-^ | 18 | 3 | 2 | 4 kills | |||
| O2 | 10 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:39 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:54, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-6.
Zo-^ stood out as the main objective influence with 7 grabs, 2 captures, 1 return, and an MVP score of 572. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 34 grabs, 44 pickups, 10 captures, 1 solos, 12 assists, 68 flag kills, 28 covers, 0 seals, 21 returns, 19 mid returns, 2 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 39% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: _-=Pr3dazZz=- finished with 4 lama score from 96 kills and 46 objective actions, which is the stats page politely asking what the plan was.
| 116 |
| 62 |
| 79 |
| 0 |
| 286 |
| - |
| 0.78 |
| 44% |
| 23% |
| 0:08 |
| Team Total | 442 | 233 | 276 | 0 | 799 | 41.0 cm | 0.84 | 46% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 247 | 98 | 77 | 0 | 316 | - | 1.27 | 56% | 31% | 0:08 |
| Zo-^FB | 197 | 102 | 75 | 0 | 280 | - | 1.36 | 58% | 39% | 0:09 |
| newut | 146 | 76 | 81 | 0 | 243 | - | 0.94 | 48% | 32% | 0:17 |
| Team Total | 590 | 276 | 233 | 0 | 839 | - | 1.18 | 54% | 34% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 1 |
| 4 kills |
| newut | 6 | 4 | 2 | 4 kills |
| -cide- | 9 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 5 | 8 kills | ||||
| Zo-^ | 4 | 7 kills | ||||
| O2 | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Attacker | 7 | 2 | 3 | 0 | 9 | 0/- | 382 | 5 | 3 | 0 | 0 | 1 | 1 | 572 |
| - | =oZ`Locomot!Ve= | Defender | 1 | 3 | 3 | 0 | 0 | 19/7 | 151 | 11 | 11 | 10 | 0 | 10 | 0 | 556 |
| - | -cide- | Attacker | 10 | 1 | 2 | 0 | 6 | 0/- | 202 | 11 | 7 | 2 | 0 | 2 | 0 | 355 |
| - | O2 | Attacker | 8 | 2 | 2 | 1 | 5 | 0/- | 197 | 8 | 3 | 1 | 0 | 1 | 0 | 317 |
| - | newut | Attacker | 8 | 1 | 2 | 0 | 11 | 0/- | 67 | 3 | 2 | 1 | 0 | 2 | 1 | 314 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 18/2 | 1 | 6 | 2 | 5 | 0 | 5 | 0 | 297 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 33 | 0 | Bumpy connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 41 | 176 | 2 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 46 | 48 | 52 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 36 | 38 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 96 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| =oZ`Locomot!Ve= | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.44x. You helped keep the score under control with 10 mid returns. You fought efficiently: 98-77 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.42x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. I think survival was your main issue: 75-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. Your attacking runs had purpose, with 7 grabs leading to 2 caps. You fought efficiently: 102-75 with a 1.36 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 5 mid returns. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| newut | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 8 grabs count with 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 8 grabs. I think survival was your main issue: 62-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |