Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2025, 00:50
DM-(Kraken)NeverEndingSpam
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 252 | 97 | 50 | 6 | 411 | - | 1.94 | 63% | 72% | 0:13 | |
| 146 | 53 | 58 | 2 | 397 | - | 0.91 | 47% | 49% | 0:11 | |
| 126 | 44 | 57 | 5 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 6 | 1 | 4 kills | ||||
| 11 | 2 kills | ||||||
| 10 | 1 | 4 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-(Kraken)NeverEndingSpam between Red and Blue Team, ending 17-9 in favour of Red Team.
The opening breakthrough came at 0:42 when macz^ scored for Red Team. Red Team created more scoring chances, converting 17 of the 26 captures. The scoring pattern stayed relatively stable once the first lead was established. 22 captures were completed solo.
The final capture arrived at 10:52, with macz^ finishing for Red Team on a solo run. That score set the closing shape of the match at 17-9.
macz^ stood out as the main objective influence with 32 grabs, 11 captures, 16 returns, and an MVP score of 1149. Maber anchored the recovery work with 20 total returns.
Objective ledger for the match: 123 grabs, 19 pickups, 26 captures, 15 solos, 0 assists, 111 flag kills, 0 covers, 0 seals, 95 returns, 0 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 84% accuracy and 67 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: pho` hit 84% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 368 |
| 13.5 cm |
| 0.77 |
| 42% |
| 40% |
| 0:11 |
| Team Total | 524 | 194 | 165 | 13 | 1176 | 13.5 cm | 1.18 | 54% | 54% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 211 | 67 | 69 | 0 | 350 | 20.3 cm | 0.97 | 49% | 84% | 0:09 | |
| 121 | 59 | 62 | 2 | 332 | 58.3 cm | 0.95 | 48% | 72% | 0:10 | |
| 113 | 39 | 63 | 1 | 338 | - | 0.62 | 38% | 71% | 0:10 | |
| Team Total | 445 | 165 | 194 | 3 | 1020 | 39.3 cm | 0.85 | 46% | 76% | 0:31 |
| 9 |
| 2 kills |
| 3 | 2 kills |
| 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 1 | 4 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 32 | 11 | 0 | 6 | 21 | 0/- | 1077 | 5 | 0 | 0 | 0 | 16 | 0 | 1149 | |
| -🇬🇧 | Attacker | 30 | 5 | 0 | 4 | 13 | 0/- | 582 | 0 | 0 | 0 | 0 | 12 | 0 | 692 | |
| -🇬🇧 | Attacker | 23 | 4 | 0 | 3 | 29 | 0/- | 380 | 1 | 0 | 0 | 0 | 20 | 0 | 567 | |
| -🇺🇸 | Attacker | 21 | 5 | 0 | 2 | 10 | 0/- | 482 | 5 | 0 | 0 | 0 | 9 | 0 | 538 | |
| -🇸🇪 | Defender | 3 | 1 | 0 | 0 | 0 | 22/6 | 41 | 6 | 0 | 0 | 0 | 20 | 0 | 361 | |
| -🇬🇧 | Attacker | 14 | 0 | 0 | 0 | 16 | 0/- | 38 | 2 | 0 | 0 | 0 | 18 | 0 | 231 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 295 | 143Hz | 34 | 36 | 38 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Minor variation | ||
| - | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | ||
| - | - | - | 14 | 16 | 17 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 15 | 16 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 96 | 100 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.76x. You gave the enemy defence problems and backed it up with 11 caps and 6 solos from 32 grabs. 6 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. Very strong flag running: you made 23 grabs count with 4 caps and 3 solos. Aim was a real positive at 84% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 30 grabs led to 5 caps and 4 solos. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 21 grabs. I think survival was your main issue: 39-63 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Defender | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. You were active in the flag room: 22 defensive flag kills and 20 returns show repeated stops. Aim was a real positive at 49% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 72% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |