Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2025, 01:03
Absolute Destruction
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^FB | 192 | 67 | 53 | 0 | 416 | - | 1.26 | 56% | 61% | 0:12 |
| Maber | 85 | 41 | 43 | 2 | 365 | - | 0.95 | 48% | 39% | 0:15 |
| -uh.StarzZz`- | 82 | 38 | 58 | 2 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 11 | 1 | 3 kills | ||||
| Maber | 4 | 1 | 3 kills | ||||
| macz^ | 11 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-AbsoluteDestruction between Red and Blue Team, ending 15-11 in favour of Red Team.
The opening breakthrough came at 0:09 when newut scored for Blue Team. Red Team created more scoring chances, converting 15 of the 26 captures. Momentum changed hands 1 time as the scoreline developed. 22 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 15-11.
macz^ stood out as the main objective influence with 27 grabs, 11 captures, 6 returns, and an MVP score of 1189. pho` anchored the recovery work with 16 total returns.
Objective ledger for the match: 77 grabs, 14 pickups, 26 captures, 22 solos, 0 assists, 64 flag kills, 0 covers, 0 seals, 50 returns, 0 mid returns, 0 clutch returns, and 2 cherry picks.
Broken_Soul supplied the sharpest shooting numbers, finishing with 67% accuracy and 62 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Maber logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 364 |
| 13.5 cm |
| 0.66 |
| 39% |
| 27% |
| 0:11 |
| Team Total | 359 | 146 | 154 | 4 | 1145 | 13.5 cm | 0.95 | 49% | 43% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 151 | 70 | 49 | 3 | 351 | 20.3 cm | 1.43 | 57% | 61% | 0:13 |
| Broken_Soul | 139 | 62 | 50 | 3 | 363 | 58.3 cm | 1.24 | 54% | 67% | 0:13 |
| newut | 77 | 22 | 47 | 2 | 372 | - | 0.47 | 31% | 42% | 0:13 |
| Team Total | 367 | 154 | 146 | 8 | 1086 | 39.3 cm | 1.05 | 51% | 57% | 0:40 |
| 8 |
| 2 kills |
| Broken_Soul | 4 | 2 kills |
| newut | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 8 kills | ||||
| Maber | 4 kills | |||||
| macz^ | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| newut | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 27 | 11 | 0 | 10 | 12 | 0/- | 1198 | 4 | 0 | 0 | 0 | 6 | 0 | 1189 |
| - | newut | Attacker | 20 | 7 | 0 | 7 | 2 | 0/- | 872 | 3 | 0 | 0 | 1 | 3 | 0 | 752 |
| - | -uh.StarzZz`- | Attacker | 12 | 2 | 0 | 2 | 8 | 0/- | 200 | 2 | 0 | 0 | 0 | 7 | 0 | 367 |
| - | Maber | Attacker | 6 | 2 | 0 | 1 | 8 | 0/- | 102 | 1 | 0 | 0 | 1 | 7 | 0 | 281 |
| - | Broken_Soul | Attacker | 8 | 4 | 0 | 2 | 13 | 0/- | 228 | 3 | 0 | 0 | 0 | 11 | 0 | 279 |
| - | pho` | Attacker | 4 | 0 | 0 | 0 | 21 | 0/- | 0 | 1 | 0 | 0 | 0 | 16 | 0 | 252 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Rhythmic fluctuation | |
| macz^ | - | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| Maber | 25000 | 295 | 143Hz | 33 | 35 | 37 | 0 | Minor variation | |
| Broken_Soul | - | - | - | 14 | 16 | 18 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 99 | 102 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.98x. You were dangerous with the flag: 27 grabs led to 11 caps and 10 solos. You fought efficiently: 67-53 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 20 grabs became 7 caps and 7 solos. I think survival was your main issue: 22-47 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 8 grabs leading to 4 caps and 2 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.66x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 12 grabs into 2 caps and 2 solos. I think survival was your main issue: 38-58 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Feeding | Attacker | This was a hard outing for you at 0.60x; treat it as a reset point, not a verdict on your ability. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 6 grabs. You did make some good returns, and those stops helped your team stay in the game. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |