Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ASNXO | 4 | 75% | 198 | 213 | 198 | Stable |
ASNXO: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 651 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 4 CTF matches, 315 objective events, 651 CTF kills, and 2067 MVP score. Per match that is 78.8 objective events, 162.8 kills, and 516.8 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 18 grabs, 26 pickups, 8 caps, and 0 solos. Finish rate is 18% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 58 returns, 47 mid returns, 1 clutch returns, and 79 flag kills. That is 26.5 returns per CTF match, with 1% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 66 covers, and 6 seals, running at 19.5 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 49% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 75% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 1 games, 0% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 76.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1188 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 315 objective actions: 18 grabs, 8 caps, 106 returns, 79 flag kills, and 78 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.