Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Aug 2026, 22:55
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ASNXO | 321 | 153 | 71 | 0 | 296 | - | 2.15 | 68% | 52% | 0:09 |
| _-=Pr3dazZz=- | 228 | 106 | 95 | 0 | 394 | 36.0 cm | 1.12 | 53% | 37% | 0:06 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 5 | 3 | 2 | 5 kills | ||
| ASNXO | 19 | 7 | 2 | 7 | 5 kills | ||
| pho` | 17 | 7 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:22 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-10.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 5 captures, 4 returns, and an MVP score of 859. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 22 pickups, 18 captures, 8 solos, 10 assists, 77 flag kills, 41 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 0 cherry picks.
ASNXO supplied the sharpest shooting numbers, finishing with 52% accuracy and 153 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 172 |
| 76 |
| 100 |
| 0 |
| 326 |
| 58.3 cm |
| 0.76 |
| 43% |
| 33% |
| 0:06 |
| Team Total | 721 | 335 | 266 | 0 | 1016 | 47.1 cm | 1.26 | 56% | 40% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 304 | 125 | 110 | 0 | 379 | 20.3 cm | 1.14 | 53% | 42% | 0:05 |
| -uh.StarzZz`-FB | 250 | 112 | 118 | 0 | 400 | 13.5 cm | 0.95 | 49% | 40% | 0:05 |
| Maber | 85 | 29 | 107 | 0 | 125 | - | 0.27 | 21% | 23% | 0:06 |
| Team Total | 639 | 266 | 335 | 0 | 904 | 16.9 cm | 0.79 | 44% | 38% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 5 |
| 1 |
| 5 kills |
| Broken_Soul | 11 | 2 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 8 kills | ||||
| ASNXO | 11 | 7 kills | ||||
| pho` | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 3 | 4 | 7 | 0/- | 596 | 6 | 7 | 4 | 0 | 4 | 0 | 859 |
| - | pho` | Defender | 1 | 3 | 1 | 1 | 0 | 24/9 | 203 | 5 | 7 | 20 | 0 | 21 | 1 | 822 |
| - | ASNXO | Defender | 0 | 3 | 0 | 0 | 0 | 24/4 | 114 | 4 | 16 | 14 | 0 | 15 | 0 | 724 |
| - | _-=Pr3dazZz=- | Attacker | 20 | 3 | 2 | 1 | 13 | 0/- | 379 | 1 | 8 | 7 | 0 | 9 | 1 | 710 |
| - | Broken_Soul | Attacker | 15 | 2 | 2 | 1 | 6 | 0/- | 308 | 2 | 1 | 4 | 0 | 4 | 2 | 588 |
| - | Maber | Attacker | 20 | 2 | 2 | 1 | 3 | 0/- | 201 | 4 | 2 | 2 | 0 | 2 | 0 | 382 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| ASNXO | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 36 | 36 | 37 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ASNXO | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.81x. You helped keep the score under control with 14 mid returns. You fought efficiently: 153-71 with a 2.15 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.76x. Your defensive timing was good: 20 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. You were dangerous with the flag: 17 grabs led to 5 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.58x. You looked dangerous whenever you got the flag, and 20 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.26x. Your flag work was one of your best areas, with 15 grabs producing 2 caps and 1 solo. I think survival was your main issue: 76-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Maber | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 20 grabs. I think survival was your main issue: 29-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |