8 Aug 2026, 23:08
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 299 | 163 | 63 | 0 | 318 | - | 2.59 | 72% | 51% | 0:10 | |
| 161 | 76 | 82 | 0 | 233 | 58.3 cm | 0.93 | 48% | 33% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 10 | 4 | 8 | 5 kills | |||
| 15 | 3 | 2 | 2 | 5 kills | |||
| 12 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 3:41 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:34, with Maber finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-1.
pho` stood out as the main objective influence with 1 grab, 0 captures, 20 returns, and an MVP score of 634. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 54 grabs, 35 pickups, 4 captures, 2 solos, 1 assists, 85 flag kills, 33 covers, 0 seals, 50 returns, 43 mid returns, 7 clutch returns, and 2 cherry picks.
ASNXO supplied the sharpest shooting numbers, finishing with 51% accuracy and 163 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: ASNXO logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 123 |
| 82 |
| 85 |
| 0 |
| 288 |
| 36.0 cm |
| 0.96 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 583 | 321 | 230 | 0 | 839 | 47.1 cm | 1.40 | 58% | 39% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 117 | 101 | 0 | 319 | 20.3 cm | 1.16 | 54% | 40% | 0:06 | |
| 211 | 101 | 118 | 0 | 281 | 13.5 cm | 0.86 | 46% | 37% | 0:05 | |
| 29 | 12 | 102 | 0 | 105 | - | 0.12 | 11% | 11% | 0:06 | |
| Team Total | 543 | 230 | 321 | 0 | 705 | 16.9 cm | 0.72 | 42% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 3 kills |
| 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 1 | 1 | 16 kills | |||
| 6 | 7 kills | |||||
| 2 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 33/15 | 0 | 0 | 1 | 17 | 0 | 20 | 3 | 634 | |
| -- | Defender | 1 | 1 | 0 | 0 | 0 | 22/- | 59 | 4 | 14 | 13 | 1 | 14 | 1 | 578 | |
| -🇬🇧 | Attacker | 12 | 0 | 0 | 0 | 18 | 0/- | 33 | 7 | 7 | 9 | 0 | 10 | 1 | 418 | |
| -🇬🇧 |
| Attacker |
| 24 |
| 2 |
| 1 |
| 1 |
| 6 |
| 0/- |
| 214 |
| 10 |
| 1 |
| 1 |
| 1 |
| 3 |
| 2 |
| 403 |
| -🇬🇧 | Attacker | 8 | 0 | 0 | 0 | 6 | 0/- | 27 | 7 | 9 | 3 | 0 | 3 | 0 | 260 |
| -🇸🇪 | Attacker | 8 | 1 | 0 | 1 | 0 | 0/- | 67 | 7 | 1 | 0 | 0 | 0 | 0 | 141 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 29 | 29 | 30 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.78x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 163-63 with a 2.59 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.77x. You helped keep the score under control with 17 mid returns and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.31x. Very strong flag running: you made 24 grabs count with 2 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.28x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Feeding | Attacker | You had a tough match at 0.38x, well below your usual level, but I think it is fixable. Your attacking play was strong, especially because you turned 8 grabs into 1 cap and 1 solo. I think survival was your main issue: 12-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
