Unreal HeavenThe home of 2v2 and 3v3 iCTF3 May 2026, 00:43
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 327 | 102 | 87 | 0 | 456 | 20.3 cm | 1.17 | 54% | 35% | 79 | 49% | 0:07 |
| -uh.StarzZz`- | 153 | 39 | 92 | 0 | 240 | 13.5 cm | 0.42 | 30% | 35% | 31 | 37% | 0:07 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)jmoney | 22 | 5 | 1 | 1 | 5 kills | ||
| JugzZz | 11 | 2 | 2 | 4 kills | |||
| pho` | 15 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Sniper CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:13 when pho` scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 5-6.
pho` stood out as the main objective influence with 0 grabs, 3 captures, 24 returns, and an MVP score of 768. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 28 pickups, 11 captures, 4 solos, 10 assists, 90 flag kills, 50 covers, 0 seals, 62 returns, 58 mid returns, 4 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 83 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| aMpEnergy |
| 119 |
| 49 |
| 86 |
| 0 |
| 308 |
| - |
| 0.57 |
| 36% |
| 30% |
| 37 |
| 40% |
| 0:07 |
| Team Total | 599 | 190 | 265 | 0 | 1004 | 16.9 cm | 0.72 | 42% | 33% | - | - | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 279 | 120 | 55 | 0 | 456 | - | 2.18 | 69% | 34% | 108 | 70% | 0:11 |
| JugzZz | 192 | 83 | 64 | 0 | 366 | - | 1.30 | 56% | 39% | 63 | 44% | 0:10 |
| -cide-FB | 166 | 62 | 71 | 0 | 279 | 46.0 cm | 0.87 | 47% | 35% | 44 | 45% | 0:09 |
| Team Total | 637 | 265 | 190 | 0 | 1101 | 46.0 cm | 1.39 | 58% | 36% | - | - | 0:31 |
| 4 |
| 1 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 6 | 2 kills |
| aMpEnergy | 6 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)jmoney | 6 | 1 | 16 kills | |||
| JugzZz | 2 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| aMpEnergy | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 3 | 0 | 0 | 0 | 33/14 | 29 | 3 | 6 | 22 | 0 | 24 | 2 | 768 |
| - | -uh.StarzZz`- | Attacker | 23 | 2 | 3 | 2 | 8 | 0/- | 417 | 5 | 2 | 3 | 0 | 4 | 2 | 639 |
| - | (FT)jmoney | Defender | 1 | 0 | 1 | 0 | 0 | 25/2 | 0 | 3 | 8 | 20 | 0 | 20 | 0 | 601 |
| - | JugzZz | Attacker | 23 | 2 | 2 | 1 | 11 | 0/- | 265 | 2 | 12 | 6 | 0 | 6 | 0 | 545 |
| - | -cide- | Attacker | 16 | 4 | 1 | 1 | 5 | 0/- | 335 | 10 | 13 | 2 | 0 | 2 | 0 | 533 |
| - | aMpEnergy | Attacker | 10 | 0 | 3 | 0 | 8 | 0/- | 54 | 5 | 9 | 5 | 0 | 6 | 0 | 311 |
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 103 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 26 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 93 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 95 | 95 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 3.25x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.60x. You carried real threat on attack, turning 23 grabs into 2 caps and 2 solos. I think survival was your main issue: 39-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Godlike | Defender | Great game, this was a really strong performance from you at 1.39x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You fought efficiently: 120-55 with a 2.18 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| JugzZz | Dominating | Attacker | You had a positive match and your 1.21x rating backs that up. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 23 grabs. You fought efficiently: 83-64 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Your attacking runs had purpose, with 16 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 49-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |