Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Aug 2026, 01:28
CTF-Flakspam-SCE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 122 | 55 | 48 | 5 | 343 | 46.0 cm | 1.15 | 51% | 36% | 0:13 |
| -uh.StarzZz`- | 116 | 42 | 49 | 7 | 222 | 13.5 cm | 0.86 | 43% | 31% | 0:13 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 8 | 2 | 3 kills | ||||
| Zo-^ | 6 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 1 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Flak CTF took place on CTF-Flakspam-SCE between Red and Blue Team, ending 5-11 in favour of Blue Team.
The opening breakthrough came at 0:13 when Gilgamesh` scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:59, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-11.
pho` stood out as the main objective influence with 15 grabs, 5 captures, 17 returns, and an MVP score of 545. pho` anchored the recovery work with 17 total returns.
Objective ledger for the match: 90 grabs, 26 pickups, 16 captures, 9 solos, 0 assists, 92 flag kills, 0 covers, 0 seals, 74 returns, 0 mid returns, 0 clutch returns, and 12 cherry picks.
Gilgamesh` supplied the sharpest shooting numbers, finishing with 104% accuracy and 27 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Lilia logged 6 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 60 |
| 27 |
| 50 |
| 1 |
| 154 |
| - |
| 0.54 |
| 35% |
| 0% |
| 0:13 |
| Team Total | 298 | 124 | 147 | 13 | 719 | 29.7 cm | 0.84 | 46% | 26% | 0:40 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 195 | 62 | 45 | 2 | 314 | 20.3 cm | 1.38 | 57% | 56% | 0:14 |
| Zo-^ | 143 | 58 | 38 | 5 | 295 | - | 1.53 | 57% | 63% | 0:17 |
| Gilgamesh` | 95 | 27 | 41 | 0 | 116 | - | 0.66 | 40% | 104% | 0:16 |
| Team Total | 433 | 147 | 124 | 7 | 725 | 20.3 cm | 1.19 | 54% | 67% | 0:48 |
| 3 |
| 1 |
| 4 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 5 kills | ||||
| Zo-^ | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 1 | 4 kills | ||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 15 | 5 | 0 | 3 | 25 | 0/- | 409 | 5 | 0 | 0 | 2 | 17 | 0 | 545 |
| - | Zo-^ | Attacker | 14 | 2 | 0 | 1 | 19 | 0/- | 315 | 1 | 0 | 0 | 1 | 15 | 0 | 439 |
| - | Gilgamesh` | Attacker | 14 | 4 | 0 | 3 | 10 | 0/- | 376 | 2 | 0 | 0 | 2 | 10 | 0 | 428 |
| - | -uh.StarzZz`- | Attacker | 15 | 3 | 0 | 1 | 15 | 0/- | 307 | 7 | 0 | 0 | 1 | 12 | 0 | 281 |
| - | -cide- | Attacker | 12 | 0 | 0 | 0 | 18 | 0/- | 48 | 7 | 0 | 0 | 0 | 16 | 0 | 192 |
| - | Lilia | Attacker | 20 | 2 | 0 | 1 | 5 | 0/- | 145 | 4 | 0 | 0 | 6 | 4 | 0 | 97 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 36 | 139 | 3 | Unstable spikes | |
| Lilia | 25000 | 0 | 123Hz | 23 | 32 | 157 | 2 | Occasional lag spikes | |
| -cide- | 25000 | 360 | 240Hz | 33 | 35 | 38 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 48 | 48 | 48 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 49 | 54 | 111 | 2 | Occasional lag spikes | |
| Gilgamesh` | - | - | - | 39 | 60 | 179 | 4 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.17x. Your grabs and running were a real strength, with 15 grabs turning into 5 caps and 3 solos. You fought efficiently: 62-45 with a 1.38 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Gilgamesh` | Godlike | Attacker | Well played, this was a fantastic performance at 1.87x. Very strong flag running: you made 14 grabs count with 4 caps and 3 solos. I think survival was your main issue: 27-41 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Zo-^ | Godlike | Attacker | You had a huge game and played well above your usual level at 1.56x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 14 grabs. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. You were dangerous with the flag: 15 grabs led to 3 caps and 1 solo. 7 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Lilia | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps and 1 solo. I think survival was your main issue: 27-50 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |