Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 31.9 cm with 110 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| chosen | 8 | 38% | 105 | 159 | 105 | Swingy |
chosen: a profile with enough logged history to stop pretending anything here is accidental.
This profile is mostly kill pressure: 375 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 8 CTF matches, 339 objective events, 375 CTF kills, and 1916 MVP score. Per match that is 42.4 objective events, 46.9 kills, and 239.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 8 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 106 grabs, 25 pickups, 17 caps, and 10 solos. Finish rate is 13% from touches and 59% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 43 returns, 35 mid returns, 8 clutch returns, and 61 flag kills. That is 10.8 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 9 assists, 25 covers, and 0 seals, running at 4.25 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 38% wins over 8 games, which the report department has officially filed as mixed form. chosen has spent the most time on DM-Deck16][-UH, with 4 recorded games there and a - win rate.
PUG draft setup read: this player runs 31.9 cm with 110 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (1121 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 339 objective actions: 106 grabs, 17 caps, 86 returns, 61 flag kills, and 34 support actions. Best advice: do not let them get comfortable on DM-Deck16][-UH, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.