9 Aug 2026, 19:48
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 205 | 82 | 69 | 0 | 271 | 36.0 cm | 1.19 | 54% | 31% | 0:09 |
| chroot@tossy3 | 199 | 84 | 98 | 0 | 238 | - | 0.86 | 46% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 8 | 1 | 5 kills | |||
| PeRcH72 | 17 | 1 | 3 kills | ||||
| _-=Pr3dazZz=- | 10 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 2:15 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:39, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-5.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 705. chroot@tossy3 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 25 pickups, 6 captures, 2 solos, 4 assists, 79 flag kills, 40 covers, 0 seals, 54 returns, 47 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 117 |
| 77 |
| 85 |
| 0 |
| 284 |
| 20.3 cm |
| 0.91 |
| 48% |
| 27% |
| 0:07 |
| Team Total | 521 | 243 | 252 | 0 | 793 | 28.1 cm | 0.96 | 49% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 312 | 127 | 81 | 0 | 314 | 13.5 cm | 1.57 | 61% | 40% | 0:08 |
| -cide- | 197 | 84 | 90 | 0 | 278 | 46.0 cm | 0.93 | 48% | 30% | 0:07 |
| chosenFB | 102 | 41 | 72 | 0 | 262 | - | 0.57 | 36% | 16% | 0:09 |
| Team Total | 611 | 252 | 243 | 0 | 854 | 29.7 cm | 1.04 | 51% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 1 |
| 4 kills |
| chroot@tossy3 | 9 | 4 | 2 | 4 kills |
| chosen | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 2 | 11 kills | |||
| PeRcH72 | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| chroot@tossy3 | 4 kills | |||||
| chosen | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 29/15 | 26 | 3 | 13 | 21 | 0 | 21 | 0 | 705 |
| - | -cide- | Attacker | 16 | 4 | 0 | 2 | 5 | 0/- | 273 | 10 | 9 | 2 | 1 | 5 | 2 | 525 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 16/- | 1 | 3 | 5 | 13 | 0 | 13 | 1 | 433 |
| - | chroot@tossy3 | Attacker | 9 | 0 | 1 | 0 | 17 | 0/- | 99 | 1 | 3 | 3 | 0 | 6 | 3 | 430 |
| - | chosen | Attacker | 14 | 0 | 2 | 0 | 4 | 0/- | 201 | 3 | 4 | 3 | 0 | 3 | 1 | 403 |
| - | PeRcH72 | Attacker | 19 | 0 | 0 | 0 | 8 | 0/- | 0 | 5 | 6 | 5 | 0 | 6 | 0 | 226 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 27 | 28 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 17 | 17 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| chosen | 25000 | - | - | 51 | 54 | 57 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.97x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns. You fought efficiently: 127-81 with a 1.57 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.53x. Your attacking play was strong, especially because you turned 16 grabs into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| chroot@tossy3 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.44x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.33x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| chosen | Dominating | Attacker | You played well and finished above your usual level at 1.17x. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 41-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. 19 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |