Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 18:21
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 154 | 64 | 98 | 0 | 309 | 82.4 cm | 0.65 | 40% | 21% | 0:06 |
| -cide- | 126 | 79 | 109 | 1 | 254 | 46.0 cm | 0.72 | 42% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 9 | 4 | 1 | 5 kills | ||
| JugzZz | 16 | 4 | 2 | 5 kills | |||
| -cide- | 9 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-7 in favour of Blue Team.
The opening breakthrough came at 1:05 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 7 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:39, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-7.
JugzZz stood out as the main objective influence with 15 grabs, 2 captures, 7 returns, and an MVP score of 571. Stealth anchored the recovery work with 11 total returns.
Objective ledger for the match: 43 grabs, 7 pickups, 8 captures, 4 solos, 4 assists, 42 flag kills, 35 covers, 0 seals, 34 returns, 34 mid returns, 0 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: chosen logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 78 |
| 46 |
| 91 |
| 0 |
| 246 |
| - |
| 0.51 |
| 34% |
| 19% |
| 0:07 |
| Team Total | 358 | 189 | 298 | 1 | 809 | 64.2 cm | 0.63 | 39% | 23% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 224 | 138 | 52 | 0 | 369 | 13.5 cm | 2.65 | 73% | 38% | 0:12 |
| JugzZzFB | 206 | 113 | 82 | 0 | 310 | - | 1.38 | 58% | 37% | 0:08 |
| chosen | 119 | 47 | 55 | 0 | 278 | - | 0.85 | 46% | 17% | 0:11 |
| Team Total | 549 | 298 | 189 | 0 | 957 | 13.5 cm | 1.58 | 61% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 3 kills |
| Stealth | 10 | 1 | 3 kills |
| O2 | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 1 | 1 | 18 kills | ||
| JugzZz | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| chosen | 4 kills | |||||
| Stealth | 4 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 15 | 2 | 1 | 1 | 7 | 0/- | 290 | 2 | 12 | 7 | 0 | 7 | 0 | 571 |
| - | chosen | Attacker | 14 | 4 | 2 | 3 | 0 | 0/- | 390 | 1 | 4 | 0 | 1 | 0 | 0 | 462 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 8/- | 20 | 1 | 15 | 5 | 0 | 5 | 0 | 391 |
| - | Stealth | Defender | 0 | 0 | 0 | 0 | 0 | 15/9 | 0 | 0 | 1 | 11 | 0 | 11 | 0 | 329 |
| - | -cide- | Attacker | 6 | 1 | 0 | 0 | 7 | 0/- | 42 | 2 | 3 | 7 | 0 | 7 | 0 | 271 |
| - | O2 | Attacker | 7 | 0 | 1 | 0 | 5 | 0/- | 58 | 1 | 0 | 4 | 0 | 4 | 0 | 206 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 21 | 22 | 23 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 26 | 39 | 1 | Occasional lag spikes | |
| Stealth | 30000 | - | - | 61 | 63 | 65 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| chosen | 25000 | - | - | 49 | 52 | 59 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 93 | 98 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chosen | Godlike | Attacker | You played a really good game here and your 1.84x rating shows it. Excellent flag running from you: 14 grabs became 4 caps and 3 solos. The volume of fights was there, but 17% accuracy suggests slowing the first shot and choosing cleaner angles. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.78x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. You fought efficiently: 113-82 with a 1.38 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.44x. Your defensive timing was good: 5 mid returns cut off runs at important moments. You fought efficiently: 138-52 with a 2.65 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Stealth | Godlike | Defender | You put together a top-level game here and finished at 1.34x. Your defensive timing was good: 11 mid returns cut off runs at important moments. I think survival was your main issue: 64-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 6 grabs turning into 1 cap. I think survival was your main issue: 79-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 46-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |