15 Jul 2026, 17:54
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 245 | 98 | 94 | 0 | 285 | 46.0 cm | 1.04 | 51% | 34% | 0:06 |
| _-=Pr3dazZz=- | 227 | 83 | 109 | 0 | 278 | 36.0 cm | 0.76 | 43% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 2 | 2 | 4 kills | |||
| Stealth | 7 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 21 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-10 in favour of Blue Team.
The opening breakthrough came at 0:24 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:40, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-10.
pho` stood out as the main objective influence with 14 grabs, 2 captures, 7 returns, and an MVP score of 832. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 62 grabs, 36 pickups, 15 captures, 3 solos, 10 assists, 83 flag kills, 57 covers, 0 seals, 46 returns, 43 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 94 |
| 39 |
| 78 |
| 0 |
| 260 |
| - |
| 0.50 |
| 33% |
| 15% |
| 0:08 |
| Team Total | 566 | 220 | 281 | 0 | 823 | 41.0 cm | 0.78 | 44% | 27% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 272 | 95 | 74 | 0 | 248 | 20.3 cm | 1.28 | 56% | 38% | 0:08 |
| -uh.StarzZz`- | 261 | 118 | 78 | 0 | 286 | 13.5 cm | 1.51 | 60% | 42% | 0:08 |
| Stealth | 180 | 68 | 68 | 0 | 270 | 82.4 cm | 1.00 | 50% | 25% | 0:09 |
| Team Total | 713 | 281 | 220 | 0 | 804 | 38.7 cm | 1.28 | 56% | 35% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 10 | 5 | 3 kills |
| chosen | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 8 kills | ||||
| Stealth | 5 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills | |||||
| chosen | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 2 | 5 | 1 | 14 | 0/- | 532 | 6 | 15 | 6 | 1 | 7 | 1 | 832 |
| - | -uh.StarzZz`- | Attacker | 21 | 8 | 1 | 1 | 7 | 0/- | 425 | 14 | 17 | 2 | 0 | 2 | 0 | 700 |
| - | -cide- | Attacker | 15 | 3 | 1 | 0 | 21 | 0/- | 198 | 6 | 6 | 10 | 0 | 11 | 1 | 595 |
| - |
| Defender |
| 1 |
| 1 |
| 1 |
| 0 |
| 0 |
| 24/9 |
| 98 |
| 5 |
| 4 |
| 11 |
| 0 |
| 11 |
| 0 |
| 578 |
| - | Stealth | Defender | 0 | 0 | 0 | 0 | 0 | 14/2 | 43 | 3 | 15 | 12 | 0 | 12 | 0 | 437 |
| - | chosen | Attacker | 11 | 1 | 2 | 1 | 3 | 0/- | 204 | 2 | 0 | 2 | 0 | 3 | 1 | 391 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 20 | 20 | 0 | Good connection | |
| chosen | 25000 | - | - | 51 | 55 | 59 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Stealth | 30000 | - | - | 47 | 48 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.78x. You gave the enemy defence problems and backed it up with 8 caps and 1 solo from 21 grabs. You fought efficiently: 118-78 with a 1.51 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.75x. Your flag work was one of your best areas, with 14 grabs producing 2 caps and 1 solo. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. You carried real threat on attack, turning 15 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. I think survival was your main issue: 83-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Stealth | Godlike | Defender | You played a really good game here and your 1.36x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| chosen | Dominating | Attacker | You gave your team a strong contribution and finished at 1.16x. Your flag work was one of your best areas, with 11 grabs producing 1 cap and 1 solo. I think survival was your main issue: 39-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |