Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| gzm | 118 | 53% | 144 | 327 | 144 | Volatile |
gzm: the mofo from the Netherlands who thinks awesome tactics means crouching in a combo-gib corner and fragging anyone silly enough to walk past. UH 3v3 pug rules do not allow that game style, so when he tries attack he reaches for the chicken-legs speed, the Weihenstephan damage kicks in, and his teammates are left trying to help while Gizmo still fails to reach the flag in time. He also thinks he is a comedian on voice chat and that he can sing, which this report has reviewed and marked as 100% bullshit.
Kill pressure is the obvious read: 10806 CTF kills and enough noise to make routes uncomfortable. Combo-Gib Warning: Gizmo can absolutely create fight pressure, but the CTF read keeps asking for the flag overview to arrive before the Weihenstephan legs start failing the fitness test.
Gameplay read: when attack starts, Gizmo reaches for chicken-legs speed, then the Weihenstephan physics patch hits and teammates are left trying to rescue a route that arrived late.
Lifetime CTF file: 116 CTF matches, 6674 objective events, 10806 CTF kills, and 41389 MVP score. Per match that is 57.5 objective events, 93.2 kills, and 356.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 116 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1710 grabs, 636 pickups, 226 caps, and 104 solos. Finish rate is 10% from touches and 46% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 827 returns, 423 mid returns, 168 clutch returns, and 1457 flag kills. That is 12.2 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 192 assists, 888 covers, 43 seals, and 636 pickups. Combo-gib corner wisdom is cute, but UH 3v3 wants the flag touched, covered, and moved before the Weihenstephan legs start reporting structural damage.
The last 20 loaded games are running at 60% wins, so the current mood is positive run with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 37 games, 59% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 34.2 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (3356 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 6674 objective actions: 1710 grabs, 226 caps, 1418 returns, 1457 flag kills, and 1123 support actions. The clutch return count suggests a player who hears dramatic music and immediately cancels the scene.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.