3 Jan 2026, 14:11
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 106 | 94 | 0 | 336 | 46.0 cm | 1.13 | 53% | 35% | 0:06 | |
| 200 | 70 | 111 | 0 | 229 | 58.3 cm | 0.63 | 39% | 31% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 32 | 9 | 1 | 5 kills | ||||
| 19 | 7 | 1 | 5 kills | ||||
| 11 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-12 in favour of Blue Team.
The opening breakthrough came at 1:20 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 5-12.
-cide- stood out as the main objective influence with 25 grabs, 6 captures, 20 returns, and an MVP score of 1246. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 74 grabs, 32 pickups, 17 captures, 3 solos, 15 assists, 89 flag kills, 61 covers, 0 seals, 57 returns, 43 mid returns, 14 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 88 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 43 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 194 |
| 95 |
| 80 |
| 0 |
| 305 |
| - |
| 1.19 |
| 54% |
| 35% |
| 0:08 |
| Team Total | 697 | 271 | 285 | 0 | 870 | 52.1 cm | 0.95 | 49% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 529 | 197 | 175 | 0 | 602 | 46.0 cm | 1.13 | 53% | 33% | 0:15 | |
| 256 | 88 | 96 | 0 | 276 | 13.5 cm | 0.92 | 48% | 36% | 0:06 | |
| Team Total | 785 | 285 | 271 | 0 | 878 | 29.7 cm | 1.05 | 51% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 1 |
| 4 kills |
| 6 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 4 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 25 | 6 | 6 | 0 | 29 | 0/- | 0 | 18 | 32 | 16 | 0 | 20 | 5 | 1246 | |
| -🇭🇺 | Defender | 0 | 1 | 1 | 0 | 0 | 29/7 | 0 | 2 | 9 | 14 | 0 | 19 | 3 | 756 | |
| -🇬🇧 | Attacker | 18 | 6 | 5 | 1 | 6 | 0/- | 0 | 5 | 10 | 3 | 0 | 6 | 2 | 652 | |
| -🇬🇧 | Attacker | 11 | 3 | 1 | 1 | 14 | 0/- | 0 | 5 | 4 | 4 | 0 | 5 | 3 | 469 | |
| -🇳🇱 | Attacker | 20 | 1 | 2 | 1 | 11 | 0/- | 0 | 2 | 6 | 6 | 0 | 7 | 1 | 467 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 45 | 46 | 47 | 0 | Good connection | ||
| 30000 | - | - | 30 | 34 | 45 | 2 | Occasional lag spikes | ||
| 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 27 | 31 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.90x. Your flag work was one of your best areas, with 25 grabs producing 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.58x. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.45x. You ran the flag well and gave your team end product: 6 caps and 1 solo from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.17x. Your attacking play was strong, especially because you turned 20 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.10x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 1 solo. I think survival was your main issue: 70-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
