1 Sept 2026, 19:22
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 190 | 74 | 86 | 0 | 333 | 36.0 cm | 0.86 | 46% | 23% | 0:07 |
| {MUTE}Locomot!Ve | 178 | 100 | 89 | 0 | 343 | - | 1.12 | 53% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 12 | 3 | 2 | 5 kills | |||
| Zo-^ | 12 | 2 | 1 | 4 kills | |||
| Grossebaf | 14 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 2:45 when gzm scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:47, with {MUTE}Locomot!Ve finishing for Red Team on a solo run. That score set the closing shape of the match at 2-4.
gzm stood out as the main objective influence with 13 grabs, 2 captures, 4 returns, and an MVP score of 476. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 52 grabs, 27 pickups, 6 captures, 2 solos, 3 assists, 73 flag kills, 30 covers, 0 seals, 45 returns, 39 mid returns, 6 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 34% accuracy and 86 kills.
Banter read: gzm did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 89 |
| 79 |
| 0 |
| 358 |
| - |
| 1.13 |
| 53% |
| 25% |
| 0:08 |
| Team Total | 536 | 263 | 254 | 0 | 1034 | 36.0 cm | 1.04 | 51% | 26% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 197 | 86 | 89 | 0 | 267 | - | 0.97 | 49% | 34% | 0:07 |
| newutFB | 178 | 83 | 93 | 0 | 269 | - | 0.89 | 47% | 31% | 0:07 |
| gzm | 164 | 85 | 81 | 0 | 276 | - | 1.05 | 51% | 31% | 0:08 |
| Team Total | 539 | 254 | 263 | 0 | 812 | - | 0.97 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 9 | 1 | 1 | 4 kills |
| newut | 10 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 3 | 8 kills | ||||
| Zo-^ | 2 | 8 kills | ||||
| Grossebaf | 2 | 7 kills | ||||
| gzm | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 13 | 2 | 2 | 1 | 6 | 0/- | 266 | 8 | 4 | 4 | 0 | 4 | 0 | 476 |
| - | newut | Attacker | 11 | 0 | 1 | 0 | 14 | 0/- | 66 | 5 | 5 | 9 | 0 | 11 | 2 | 458 |
| - | Zo-^ | Defender | 0 | 2 | 0 | 0 | 0 | 14/2 | 69 | 6 | 6 | 10 | 0 | 10 | 0 | 442 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 17/5 | 23 | 1 | 3 | 8 | 0 | 10 | 3 | 434 |
| - | Grossebaf | Attacker | 16 | 1 | 0 | 1 | 12 | 0/- | 126 | 2 | 4 | 5 | 0 | 6 | 1 | 393 |
| - | {MUTE}Locomot!Ve | Attacker | 11 | 1 | 0 | 0 | 10 | 0/- | 51 | 5 | 8 | 3 | 0 | 4 | 0 | 305 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 20 | 0 | Good connection | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 48 | 48 | 50 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 39 | 42 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 91 | 0 | Minor variation | |
| gzm | 25000 | - | - | 22 | 25 | 31 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. Very strong flag running: you made 13 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.46x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Grossebaf | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your flag work was one of your best areas, with 16 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.32x. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {MUTE}Locomot!Ve | Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.24x. Your defensive timing was good: 8 mid returns and 3 clutch returns cut off runs at important moments. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |