Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| gzm | 0 | - | - | - | - | - |
gzm: the mofo from the Netherlands who thinks awesome tactics means crouching in a combo-gib corner and fragging anyone silly enough to walk past. UH 3v3 pug rules do not allow that game style, so when he tries attack he reaches for the chicken-legs speed, the Weihenstephan damage kicks in, and his teammates are left trying to help while Gizmo still fails to reach the flag in time. He also thinks he is a comedian on voice chat and that he can sing, which this report has reviewed and marked as 100% bullshit.
Kill pressure is the obvious read: 104 CTF kills and enough noise to make routes uncomfortable. Combo-Gib Warning: Gizmo can absolutely create fight pressure, but the CTF read keeps asking for the flag overview to arrive before the Weihenstephan legs start failing the fitness test.
Gameplay read: when attack starts, Gizmo reaches for chicken-legs speed, then the Weihenstephan physics patch hits and teammates are left trying to rescue a route that arrived late.
Lifetime CTF file: 2 CTF matches, 84 objective events, 104 CTF kills, and 528 MVP score. Per match that is 42.0 objective events, 52.0 kills, and 264.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 29 grabs, 14 pickups, 8 caps, and 5 solos. Finish rate is 19% from touches and 63% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 3 returns, 2 mid returns, 1 clutch returns, and 6 flag kills. That is 3.00 returns per CTF match, with 17% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 3 assists, 13 covers, 0 seals, and 14 pickups. Combo-gib corner wisdom is cute, but UH 3v3 wants the flag touched, covered, and moved before the Weihenstephan legs start reporting structural damage.
The last 2 loaded games are running at 100% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 37 games, 59% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 34.2 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (3356 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 84 objective actions: 29 grabs, 8 caps, 6 returns, 6 flag kills, and 16 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.