Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| (FT)Zim | 4 | 25% | 124 | 208 | 124 | Volatile |
(FT)Zim: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 423 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 4 CTF matches, 198 objective events, 423 CTF kills, and 1345 MVP score. Per match that is 49.5 objective events, 105.8 kills, and 336.3 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 14 grabs, 4 pickups, 0 caps, and 0 solos. Finish rate is 0% from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 51 returns, 17 mid returns, 4 clutch returns, and 74 flag kills. That is 18.0 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 26 covers, and 8 seals, running at 8.50 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 50% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 25% wins, so the current mood is cold run with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 1 games, 0% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 198 objective actions: 14 grabs, 0 caps, 72 returns, 74 flag kills, and 34 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.