Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2025, 21:43
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 261 | 81 | 80 | 1 | 228 | - | 1.01 | 50% | 36% | 0:08 |
| localhero | 183 | 67 | 87 | 0 | 205 | - | 0.77 | 44% | 33% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 10 | 1 | 1 | 4 kills | |||
| pho` | 18 | 2 | 1 | 4 kills | |||
| -cide- | 13 | 7 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 10-15 in favour of Blue Team.
The opening breakthrough came at 0:38 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 15 of the 25 captures. Momentum changed hands 1 time as the scoreline developed. 16 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 10-15.
-cide- stood out as the main objective influence with 23 grabs, 7 captures, 1 return, and an MVP score of 913. Neddy made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 27 pickups, 25 captures, 14 solos, 9 assists, 83 flag kills, 42 covers, 6 seals, 55 returns, 3 mid returns, 7 clutch returns, and 3 cherry picks.
(FT)Zim supplied the sharpest shooting numbers, finishing with 48% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 164 |
| 69 |
| 96 |
| 0 |
| 199 |
| 58.3 cm |
| 0.72 |
| 42% |
| 36% |
| 0:06 |
| Team Total | 608 | 217 | 263 | 1 | 632 | 58.3 cm | 0.83 | 45% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)ZimFB | 263 | 98 | 62 | 7 | 206 | - | 1.58 | 59% | 48% | 0:10 |
| pho` | 263 | 80 | 76 | 1 | 192 | 20.3 cm | 1.05 | 51% | 42% | 0:08 |
| -cide- | 224 | 85 | 79 | 1 | 216 | 46.0 cm | 1.08 | 52% | 39% | 0:08 |
| Team Total | 750 | 263 | 217 | 9 | 614 | 33.1 cm | 1.21 | 55% | 43% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 5 kills |
| localhero | 8 | 1 | 3 kills |
| Neddy | 15 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 1 | 1 | 10 kills | |||
| pho` | 1 | 9 kills | ||||
| -cide- | 4 | 7 kills | ||||
| (FT)Zim | 5 | 7 kills | ||||
| localhero | 2 | 5 kills | ||||
| Neddy | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 23 | 7 | 3 | 5 | 6 | 0/- | 729 | 5 | 5 | 0 | 0 | 1 | 0 | 913 |
| - | pho` | Attacker | 18 | 8 | 2 | 4 | 11 | 0/- | 754 | 9 | 9 | 0 | 1 | 7 | 0 | 893 |
| - | Neddy | Attacker | 19 | 4 | 3 | 3 | 19 | 0/- | 498 | 4 | 3 | 1 | 1 | 11 | 3 | 789 |
| - | localhero | Attacker | 13 | 5 | 1 | 2 | 9 | 0/- | 386 | 6 | 3 | 0 | 1 | 7 | 1 | 575 |
| - | (FT)Zim | Defender | 2 | 0 | 0 | 0 | 0 | 25/7 | 17 | 0 | 16 | 1 | 0 | 21 | 2 | 505 |
| - | Broken_Soul | Attacker | 8 | 1 | 0 | 0 | 13 | 0/- | 116 | 3 | 6 | 1 | 0 | 8 | 1 | 381 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| Neddy | 30000 | - | - | 32 | 33 | 34 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| (FT)Zim | 30000 | - | - | 262 | 263 | 266 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.88x. You gave the enemy defence problems and backed it up with 7 caps and 5 solos from 23 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.86x. Your grabs and running were a real strength, with 19 grabs turning into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. Your attacking runs had purpose, with 18 grabs leading to 8 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| (FT)Zim | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.43x. You helped keep the score under control with 1 mid return and 2 clutch returns. 7 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.37x. You looked dangerous whenever you got the flag, and 13 grabs led to 5 caps and 2 solos. I think survival was your main issue: 67-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 8 grabs led to 1 cap. I think survival was your main issue: 69-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |