10 Aug 2025, 21:10
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 195 | 111 | 76 | 0 | 359 | - | 1.46 | 59% | 31% | 0:08 |
| Broken_Soul | 132 | 70 | 100 | 0 | 237 | 58.3 cm | 0.70 | 41% | 30% | 0:06 |
| (FT)Zim | 116 | 86 | 73 | 0 | 287 | - | 1.18 | 54% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 20 | 5 | 1 | 1 | 5 kills | ||
| localhero | 11 | 7 | 1 | 4 kills | |||
| (FT)Zim | 10 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 3:47 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
localhero stood out as the main objective influence with 0 grabs, 0 captures, 14 returns, and an MVP score of 412. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 10 pickups, 1 captures, 1 solos, 0 assists, 57 flag kills, 6 covers, 0 seals, 47 returns, 45 mid returns, 2 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 34% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: (FT)Zim finished with 26 lama score from 86 kills and 30 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 32% |
| 0:09 |
| Team Total | 443 | 267 | 249 | 0 | 883 | 58.3 cm | 1.07 | 52% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 203 | 101 | 75 | 0 | 301 | - | 1.35 | 57% | 34% | 0:08 |
| -cide-FB | 136 | 85 | 92 | 0 | 298 | 46.0 cm | 0.92 | 48% | 29% | 0:07 |
| -uh.StarzZz`- | 84 | 63 | 100 | 0 | 253 | 13.5 cm | 0.63 | 39% | 26% | 0:06 |
| Team Total | 423 | 249 | 267 | 0 | 852 | 29.7 cm | 0.93 | 48% | 30% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| -cide- | 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 6 | 1 | 12 kills | |||
| localhero | 2 | 7 kills | ||||
| (FT)Zim | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 18/7 | 0 | 0 | 0 | 14 | 0 | 14 | 0 | 412 |
| - | Neddy | Defender | 2 | 0 | 0 | 0 | 0 | 14/3 | 0 | 1 | 0 | 13 | 0 | 14 | 1 | 394 |
| - | -cide- | Attacker | 12 | 1 | 0 | 1 | 7 | 0/- | 100 | 4 | 2 | 5 | 0 | 5 | 0 | 308 |
| - | Broken_Soul | Attacker | 13 | 0 | 0 | 0 | 9 | 0/- | 0 | 2 | 0 | 6 | 0 | 7 | 1 | 241 |
| - | (FT)Zim | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 0 | 2 | 0 | 4 | 0 | 4 | 0 | 199 |
| - | -uh.StarzZz`- | Attacker | 14 | 0 | 0 | 0 | 2 | 0/- | 0 | 1 | 4 | 3 | 0 | 3 | 0 | 164 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Neddy | 30000 | - | - | 31 | 32 | 34 | 0 | Minor variation | |
| (FT)Zim | 30000 | - | - | 262 | 263 | 265 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 34 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.63x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You fought efficiently: 111-76 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.63x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 101-75 with a 1.35 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. Excellent flag running from you: 12 grabs became 1 cap and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 70-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| (FT)Zim | Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.59x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 63-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |