Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| dVp! | 0 | - | - | - | - | - |
dVp!: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 166 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 99 objective events, 166 CTF kills, and 607 MVP score. Per match that is 49.5 objective events, 83.0 kills, and 303.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 24 grabs, 6 pickups, 0 caps, and 0 solos. Finish rate is 0% from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 18 returns, 4 mid returns, 4 clutch returns, and 23 flag kills. That is 13.0 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 4 assists, 14 covers, and 2 seals, running at 10.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 44% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 2 games, enough for the server jury to call it hot streak. The map file keeps circling back to DM-Codex: 8 appearances with a 50% win rate.
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 99 objective actions: 24 grabs, 0 caps, 26 returns, 23 flag kills, and 20 support actions. DM-Codex is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.