Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| dVp! | 0 | - | - | - | - | - |
dVp!: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 377 CTF kills backing up the profile. Unproven CTF: CTF sample is empty, which is either no data or a very committed escape plan.
Gameplay read: there is no CTF gameplay read yet, so the stats page is just holding a clipboard and waiting.
Lifetime CTF file: 0 CTF matches, 0 objective events, 377 CTF kills, and 355 MVP score. Per match that is - objective events, - kills, and - MVP score, which is enough maths to make voice chat go quiet for half a second. There are no CTF matches in the selected lifetime slice, so the CTF verdict stays unproven.
Flag crime report: 0 grabs, 0 pickups, 0 caps, and 0 solos. Finish rate is - from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 0 returns, 0 mid returns, 0 clutch returns, and 0 flag kills. That is - returns per CTF match, with - coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at - support actions per CTF match. Role shape says Kill Pressure, with Kills holding 91% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 36% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to DM-Codex: 8 appearances with a 50% win rate.
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
CTF objective data is quiet for this profile, so either the player is hiding, spectating, or committing crimes off the spreadsheet. DM-Codex is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.