Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 21:45
Sprinta "CB4" Small version by Xanx
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 207 | 128 | 90 | 0 | 308 | - | 1.42 | 59% | 42% | 0:10 |
| -cide- | 149 | 80 | 218 | 0 | 443 | 46.0 cm | 0.37 | 27% | 19% | 0:18 |
| _-=Pr3dazZz=-FB | 149 | 64 | 88 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 23 | 4 | 2 | 2 | 5 kills | ||
| (FT)Swat | 22 | 5 | 3 | 4 kills | |||
| -GoDeYe.PrT- | 13 | 3 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A hard-fought game of 3v4 Instagib CTF took place on CTF-SprintaLE17(3v3) between Red and Blue Team, ending 0-16 in favour of Blue Team.
The opening breakthrough came at 1:08 when -GoDeYe.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 14:35, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 0-16.
-MaDTeTa.PrT- stood out as the main objective influence with 0 grabs, 4 captures, 20 returns, and an MVP score of 655. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 71 grabs, 39 pickups, 16 captures, 6 solos, 12 assists, 93 flag kills, 44 covers, 3 seals, 54 returns, 20 mid returns, 8 clutch returns, and 2 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 45% accuracy and 152 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 233 |
| 36.0 cm |
| 0.73 |
| 42% |
| 28% |
| 0:11 |
| Team Total | 505 | 272 | 396 | 0 | 984 | 41.0 cm | 0.69 | 41% | 28% | 0:40 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 339 | 152 | 52 | 0 | 336 | - | 2.92 | 75% | 45% | 0:18 |
| -GoDeYe.PrT- | 320 | 97 | 64 | 0 | 257 | - | 1.52 | 60% | 38% | 0:15 |
| BoSS~VanZke | 179 | 94 | 63 | 0 | 257 | - | 1.49 | 60% | 37% | 0:15 |
| -uh.StarzZz`- | 161 | 53 | 93 | 0 | 200 | 13.5 cm | 0.57 | 36% | 26% | 0:10 |
| Team Total | 999 | 396 | 272 | 0 | 1050 | 13.5 cm | 1.46 | 59% | 38% | 1:01 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 3 kills |
| _-=Pr3dazZz=- | 10 | 2 kills |
| -uh.StarzZz`- | 4 | 2 kills |
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 10 | 1 | 11 kills | |||
| (FT)Swat | 4 | 8 kills | ||||
| -GoDeYe.PrT- | 3 | 7 kills | ||||
| BoSS~VanZke | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -MaDTeTa.PrT- | Defender | 0 | 4 | 0 | 0 | 0 | 29/15 | 0 | 5 | 13 | 6 | 0 | 20 | 0 | 655 |
| - | -GoDeYe.PrT- | Attacker | 17 | 7 | 5 | 4 | 12 | 0/- | 0 | 4 | 6 | 4 | 0 | 8 | 2 | 640 |
| - | (FT)Swat | Defender | 3 | 0 | 0 | 0 | 0 | 14/- | 0 | 5 | 1 | 3 | 0 | 7 | 2 | 373 |
| - | BoSS~VanZke | Attacker | 6 | 1 | 2 | 0 | 7 | 0/- | 0 | 7 | 11 | 3 | 0 | 4 | 0 | 357 |
| - | -uh.StarzZz`- | Attacker | 13 | 4 | 5 | 2 | 4 | 0/- | 0 | 5 | 7 | 1 | 0 | 2 | 1 | 353 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 0 | 0 | 0 | 14 | 0/- | 0 | 3 | 4 | 2 | 1 | 8 | 2 | 318 |
| - | -cide- | Attacker | 27 | 0 | 0 | 0 | 13 | 0/- | 0 | 10 | 2 | 1 | 1 | 5 | 1 | 287 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 23 | 32 | 0 | Sawtooth variation | |
| (FT)Swat | 30000 | - | - | 41 | 46 | 50 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 20 | 0 | Minor variation | |
| -MaDTeTa.PrT- | 30000 | - | - | 47 | 49 | 53 | 0 | Bumpy connection | |
| -GoDeYe.PrT- | 30000 | - | - | 40 | 43 | 102 | 0 | Variable ping | |
| BoSS~VanZke | 30000 | - | - | 30 | 32 | 36 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.93x. You carried real threat on attack, turning 17 grabs into 7 caps and 4 solos. You fought efficiently: 97-64 with a 1.52 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -MaDTeTa.PrT- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.64x. You helped keep the score under control with 6 mid returns. You fought efficiently: 152-52 with a 2.92 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~VanZke | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. Your grabs and running were a real strength, with 6 grabs turning into 1 cap. You fought efficiently: 94-63 with a 1.49 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.11x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 13 grabs. I think survival was your main issue: 53-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (FT)Swat | Stable | Defender | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 2 clutch returns. You fought efficiently: 128-90 with a 1.42 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. Your flag pressure was good with 27 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 80-218 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 64-88 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |