Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| -Frag- | 91 | 45% | 133 | 312 | 133 | Volatile |
-Frag-: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 6810 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 89 CTF matches, 4965 objective events, 6810 CTF kills, and 28463 MVP score. Per match that is 55.8 objective events, 76.5 kills, and 319.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 89 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1217 grabs, 522 pickups, 158 caps, and 68 solos. Finish rate is 9% from touches and 43% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 720 returns, 359 mid returns, 145 clutch returns, and 955 flag kills. That is 13.8 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 122 assists, 663 covers, and 36 seals, running at 9.22 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 39% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 35% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 18 appearances with a 33% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 4965 objective actions: 1217 grabs, 158 caps, 1224 returns, 955 flag kills, and 821 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.