Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jun 2026, 21:27
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 254 | 105 | 68 | 0 | 278 | 13.5 cm | 1.54 | 61% | 38% | 0:09 |
| pho` | 244 | 95 | 69 | 0 | 288 | 20.3 cm | 1.38 | 58% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -Frag- | 11 | 3 | 1 | 5 kills | |||
| -uh.StarzZz`- | 15 | 4 | 3 | 4 kills | |||
| pho` | 18 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 12-2 in favour of Red Team.
The opening breakthrough came at 0:40 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:57, with -Frag- finishing for Red Team. That score set the closing shape of the match at 12-2.
pho` stood out as the main objective influence with 14 grabs, 1 capture, 5 returns, and an MVP score of 931. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 46 grabs, 38 pickups, 14 captures, 2 solos, 11 assists, 69 flag kills, 51 covers, 0 seals, 29 returns, 21 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: _-=Pr3dazZz=- finished with 9 lama score from 67 kills and 29 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 233 |
| 87 |
| 55 |
| 1 |
| 284 |
| - |
| 1.58 |
| 61% |
| 31% |
| 0:11 |
| Team Total | 731 | 287 | 192 | 1 | 850 | 16.9 cm | 1.49 | 60% | 34% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 157 | 65 | 99 | 0 | 252 | 46.0 cm | 0.66 | 40% | 26% | 0:06 |
| _-=Pr3dazZz=-FB | 151 | 67 | 103 | 0 | 319 | 36.0 cm | 0.65 | 39% | 22% | 0:06 |
| Broken_Soul | 136 | 60 | 85 | 0 | 207 | 58.3 cm | 0.71 | 41% | 29% | 0:07 |
| Team Total | 444 | 192 | 287 | 0 | 778 | 46.7 cm | 0.67 | 40% | 25% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| -cide- | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -Frag- | 3 | 1 | 11 kills | |||
| -uh.StarzZz`- | 3 | 9 kills | ||||
| pho` | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 1 | 6 | 0 | 7 | 0/- | 657 | 10 | 8 | 2 | 0 | 5 | 2 | 931 |
| - | -uh.StarzZz`- | Attacker | 11 | 6 | 3 | 1 | 5 | 0/- | 462 | 11 | 20 | 3 | 0 | 3 | 0 | 766 |
| - | -Frag- | Defender | 0 | 5 | 1 | 0 | 0 | 16/6 | 81 | 8 | 12 | 9 | 0 | 10 | 2 | 598 |
| - | Broken_Soul | Attacker | 9 | 1 | 0 | 0 | 12 | 0/- | 133 | 4 | 4 | 2 | 0 | 3 | 1 | 321 |
| - | -cide- | Attacker | 12 | 1 | 1 | 1 | 13 | 0/- | 67 | 4 | 3 | 2 | 0 | 4 | 2 | 320 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 16/2 | 0 | 1 | 4 | 3 | 0 | 4 | 1 | 265 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -Frag- | Godlike | Defender | You put together a top-level game here and finished at 2.03x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You fought efficiently: 87-55 with a 1.58 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.84x. Very strong flag running: you made 11 grabs count with 6 caps and 1 solo. You fought efficiently: 105-68 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.73x. Your flag work was one of your best areas, with 14 grabs producing 1 cap. You fought efficiently: 95-69 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 12 grabs into 1 cap and 1 solo. I think survival was your main issue: 65-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 9 grabs producing 1 cap. I think survival was your main issue: 60-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Defender | You were below your usual level at 0.81x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 1 clutch return. I think survival was your main issue: 67-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |