Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| bungxvxIV | 6 | 50% | 242 | 386 | 242 | Volatile |
bungxvxIV: a profile with enough logged history to stop pretending anything here is accidental.
This profile is mostly kill pressure: 981 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 6 CTF matches, 560 objective events, 981 CTF kills, and 3699 MVP score. Per match that is 93.3 objective events, 163.5 kills, and 616.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 6 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 98 grabs, 53 pickups, 20 caps, and 9 solos. Finish rate is 13% from touches and 45% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 80 returns, 57 mid returns, 23 clutch returns, and 149 flag kills. That is 26.7 returns per CTF match, with 14% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 5 assists, 66 covers, and 0 seals, running at 11.8 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 6 games, which the report department has officially filed as positive run. bungxvxIV has spent the most time on CTF-Hunter-v3, with 2 recorded games there and a 50% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 560 objective actions: 98 grabs, 20 caps, 160 returns, 149 flag kills, and 71 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.