4 Jan 2026, 02:38
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 359 | 139 | 137 | 0 | 434 | - | 1.01 | 50% | 32% | 0:05 | |
| 359 | 116 | 136 | 0 | 394 | 13.5 cm | 0.85 | 46% | 31% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 71 | ||
| 52 | ||
| 64 |
| Killer | Victim | |
|---|---|---|
| 85 | ||
| 93 | ||
| 52 | ||
| 43 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 8 | 3 | 2 | 5 kills | |||
| 26 | 8 | 5 | 7 | 5 kills | |||
| 14 | 6 | 5 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:57 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:28, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-6.
bungxvxIV stood out as the main objective influence with 27 grabs, 4 captures, 26 returns, and an MVP score of 1343. Neddy made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 85 grabs, 50 pickups, 13 captures, 7 solos, 2 assists, 122 flag kills, 45 covers, 0 seals, 72 returns, 53 mid returns, 19 clutch returns, and 0 cherry picks.
bungxvxIV supplied the sharpest shooting numbers, finishing with 42% accuracy and 178 kills.
Banter read: bungxvxIV was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Neddy produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 718 |
| 255 |
| 273 |
| 0 |
| 828 |
| 13.5 cm |
| 0.93 |
| 48% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 525 | 178 | 120 | 0 | 421 | - | 1.48 | 60% | 42% | 0:05 | |
| 294 | 95 | 135 | 0 | 371 | - | 0.70 | 41% | 29% | 0:05 | |
| Team Total | 819 | 273 | 255 | 0 | 792 | - | 1.07 | 52% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 8 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 27 | 4 | 0 | 3 | 49 | 0/- | 355 | 9 | 10 | 19 | 0 | 26 | 6 | 1343 | |
| -🇬🇧 | Attacker | 29 | 6 | 1 | 3 | 24 | 0/- | 664 | 20 | 11 | 14 | 0 | 19 | 2 | 1320 | |
| -🇺🇸 | Attacker | 12 | 2 | 0 | 1 | 22 | 0/- | 245 | 9 | 10 | 10 | 0 | 13 | 4 | 856 | |
| -🇸🇪 | Attacker | 17 | 1 | 1 | 0 | 27 | 0/- | 36 | 12 | 14 | 10 | 0 | 14 | 7 | 806 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 36 | 36 | 37 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 102 | 104 | 107 | 0 | Good connection | ||
| 30000 | - | - | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.87x. Your grabs and running were a real strength, with 29 grabs turning into 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.60x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps and 1 solo. I think survival was your main issue: 95-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. You gave the enemy defence problems and backed it up with 1 cap from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.33x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 27 grabs. You fought efficiently: 178-120 with a 1.48 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
