Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jan 2026, 02:52
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 122 | 123 | 0 | 340 | 13.5 cm | 0.99 | 50% | 36% | 0:05 | |
| 270 | 120 | 123 | 0 | 419 | - | 0.98 | 49% | 29% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 55 | ||
| 56 | ||
| 64 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 77 | ||
| 44 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 8 | 4 | 6 | 5 kills | |||
| 16 | 8 | 2 | 4 kills | ||||
| 14 | 2 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-6 in favour of Red Team.
The opening breakthrough came at 0:49 when bungxvxIV scored for Blue Team. Red Team created more scoring chances, converting 10 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with aMpEnergy finishing for Blue Team. That score set the closing shape of the match at 10-6.
-uh.StarzZz`- stood out as the main objective influence with 15 grabs, 8 captures, 5 returns, and an MVP score of 1073. aMpEnergy made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 21 pickups, 16 captures, 8 solos, 7 assists, 49 flag kills, 36 covers, 0 seals, 28 returns, 25 mid returns, 3 clutch returns, and 0 cherry picks.
bungxvxIV supplied the sharpest shooting numbers, finishing with 42% accuracy and 156 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: aMpEnergy produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 560 |
| 242 |
| 246 |
| 0 |
| 759 |
| 13.5 cm |
| 0.98 |
| 50% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 156 | 123 | 0 | 372 | - | 1.27 | 56% | 42% | 0:05 | |
| 207 | 90 | 119 | 0 | 312 | - | 0.76 | 43% | 29% | 0:05 | |
| Team Total | 464 | 246 | 242 | 0 | 684 | - | 1.02 | 50% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 8 | 1 | 5 | 11 | 0/- | 746 | 5 | 10 | 4 | 0 | 5 | 0 | 1073 | |
| -🇸🇪 | Attacker | 8 | 2 | 2 | 1 | 18 | 0/- | 254 | 3 | 10 | 11 | 0 | 11 | 1 | 763 | |
| -🇳🇱 | Attacker | 12 | 1 | 3 | 0 | 10 | 0/- | 313 | 5 | 8 | 7 | 0 | 8 | 1 | 713 | |
| -🇺🇸 | Attacker | 10 | 5 | 1 | 2 | 10 | 0/- | 287 | 8 | 8 | 3 | 0 | 4 | 1 | 561 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 34 | 34 | 34 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 101 | 103 | 105 | 0 | Good connection | ||
| 30000 | - | - | 30 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.90x. Excellent flag running from you: 15 grabs became 8 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.60x. Your grabs and running were a real strength, with 8 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.55x. Your attacking runs had purpose, with 10 grabs leading to 5 caps and 2 solos. I think survival was your main issue: 90-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. You fought efficiently: 156-123 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |