Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| pat^o2 | 10 | 60% | 164 | 292 | 164 | Swingy |
pat^o2: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 977 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 10 CTF matches, 648 objective events, 977 CTF kills, and 3965 MVP score. Per match that is 64.8 objective events, 97.7 kills, and 396.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 106 grabs, 61 pickups, 17 caps, and 9 solos. Finish rate is 10% from touches and 53% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 131 returns, 54 mid returns, 11 clutch returns, and 153 flag kills. That is 19.6 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 23 assists, 78 covers, and 5 seals, running at 10.6 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 10 loaded games are running at 60% wins, so the current mood is positive run with witnesses. CTF-Yard-V8a is the main comfort read: 3 games, 33% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (277 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 648 objective actions: 106 grabs, 17 caps, 196 returns, 153 flag kills, and 106 support actions. If CTF-Yard-V8a appears, the scouting advice is simple: remove comfort early or prepare excuses.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.