Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2026, 20:59
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 145 | 92 | 0 | 397 | - | 1.58 | 61% | 38% | 0:08 | |
| 262 | 128 | 122 | 0 | 344 | 20.3 cm | 1.05 | 51% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 8 | 1 | 1 | 5 kills | |||
| 22 | 9 | 4 | 2 | 5 kills | |||
| 16 | 6 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:44 when O2 scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:48, with pat^o2 finishing for Red Team. That score set the closing shape of the match at 5-4.
pho` stood out as the main objective influence with 29 grabs, 3 captures, 7 returns, and an MVP score of 582. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 103 grabs, 44 pickups, 9 captures, 0 solos, 5 assists, 138 flag kills, 51 covers, 4 seals, 94 returns, 3 mid returns, 12 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 162 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 112 |
| 122 |
| 0 |
| 367 |
| - |
| 0.92 |
| 48% |
| 32% |
| 0:06 |
| Team Total | 834 | 385 | 336 | 0 | 1108 | 20.3 cm | 1.15 | 53% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 395 | 162 | 139 | 0 | 417 | 13.5 cm | 1.17 | 54% | 42% | 0:05 | |
| 262 | 99 | 131 | 0 | 355 | 36.0 cm | 0.76 | 43% | 30% | 0:05 | |
| 171 | 75 | 115 | 0 | 376 | - | 0.65 | 39% | 21% | 0:06 | |
| Team Total | 828 | 336 | 385 | 0 | 1148 | 24.7 cm | 0.87 | 47% | 31% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 2 |
| 4 kills |
| 14 | 1 | 3 kills |
| 17 | 2 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 8 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 29 | 3 | 1 | 0 | 15 | 0/- | 202 | 13 | 4 | 1 | 0 | 7 | 4 | 582 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 47/14 | 37 | 8 | 9 | 0 | 0 | 29 | 1 | 548 | |
| -- | Defender | 1 | 1 | 0 | 0 | 0 | 40/9 | 3 | 2 | 21 | 2 | 0 | 31 | 1 | 523 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 1 |
| 1 |
| 0 |
| 19 |
| 0/- |
| 114 |
| 6 |
| 7 |
| 0 |
| 1 |
| 16 |
| 5 |
| 510 |
| -- | Attacker | 27 | 1 | 3 | 0 | 5 | 0/- | 295 | 11 | 8 | 0 | 1 | 4 | 1 | 482 |
| -🇫🇷 | Attacker | 25 | 3 | 0 | 0 | 12 | 0/- | 249 | 4 | 2 | 0 | 0 | 7 | 0 | 394 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 600 | 500Hz | 17 | 17 | 17 | 0 | Good connection | ||
| 30000 | 360 | 0Hz | 31 | 34 | 40 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 13 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 30 | 33 | 37 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 2.80x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.32x. Your attacking play was strong, especially because you turned 29 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.26x. You helped keep the score under control with 2 mid returns and 1 clutch return. You fought efficiently: 145-92 with a 1.58 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 21 grabs became 1 cap. I think survival was your main issue: 99-131 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Struggling | Attacker | You were below your usual level at 0.81x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 1 cap from 27 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Feeding | Attacker | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 25 grabs into 3 caps. I think survival was your main issue: 75-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |