Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2026, 21:33
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 381 | 118 | 100 | 0 | 294 | 20.3 cm | 1.18 | 54% | 40% | 0:06 |
| _-=Pr3dazZz=- | 329 | 95 | 85 | 0 | 303 | 36.0 cm | 1.12 | 53% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 6 | 1 | 5 kills | |||
| -cide- | 20 | 9 | 3 | 2 | 5 kills | ||
| pho` | 12 | 5 | 4 | 2 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 13-4 in favour of Red Team.
The opening breakthrough came at 1:21 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 13-4.
_-=Pr3dazZz=- stood out as the main objective influence with 16 grabs, 6 captures, 14 returns, and an MVP score of 1080. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 79 grabs, 52 pickups, 17 captures, 5 solos, 10 assists, 114 flag kills, 74 covers, 0 seals, 62 returns, 50 mid returns, 12 clutch returns, and 2 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 41% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pat^o2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 259 |
| 95 |
| 88 |
| 0 |
| 295 |
| - |
| 1.08 |
| 52% |
| 33% |
| 0:07 |
| Team Total | 969 | 308 | 273 | 0 | 892 | 28.1 cm | 1.13 | 53% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 350 | 139 | 119 | 0 | 340 | 46.0 cm | 1.17 | 54% | 41% | 0:05 |
| ROSE | 167 | 60 | 88 | 0 | 325 | - | 0.68 | 41% | 19% | 0:07 |
| O2 | 161 | 74 | 101 | 0 | 343 | - | 0.73 | 42% | 22% | 0:06 |
| Team Total | 678 | 273 | 308 | 0 | 1008 | 46.0 cm | 0.89 | 47% | 27% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 2 |
| 4 kills |
| pat^o2 | 16 | 4 | 1 | 5 kills |
| ROSE | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| -cide- | 3 | 7 kills | ||||
| pho` | 2 | 7 kills | ||||
| O2 | 2 | 6 kills | ||||
| pat^o2 | 1 | 5 kills | ||||
| ROSE | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 16 | 6 | 1 | 3 | 22 | 0/- | 497 | 9 | 15 | 13 | 0 | 14 | 3 | 1080 |
| - | pho` | Attacker | 7 | 4 | 0 | 1 | 27 | 0/- | 334 | 9 | 27 | 14 | 1 | 19 | 2 | 955 |
| - | pat^o2 | Attacker | 14 | 3 | 4 | 1 | 11 | 0/- | 469 | 12 | 7 | 5 | 1 | 5 | 1 | 823 |
| - | -cide- | Attacker | 10 | 1 | 2 | 0 | 31 | 0/- | 64 | 13 | 11 | 11 | 0 | 14 | 4 | 679 |
| - | O2 | Attacker | 16 | 2 | 2 | 0 | 9 | 0/- | 265 | 6 | 6 | 6 | 0 | 6 | 0 | 464 |
| - | ROSE | Attacker | 16 | 1 | 1 | 0 | 14 | 0/- | 72 | 3 | 8 | 1 | 0 | 4 | 2 | 366 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 14 | 0 | Good connection | |
| pat^o2 | 30000 | 360 | 0Hz | 32 | 34 | 38 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 19 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 27 | 30 | 0 | Sawtooth variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 36 | 0 | Variable ping | |
| ROSE | 25000 | 260 | 0Hz | 272 | 273 | 277 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 3.07x. Your attacking play was strong, especially because you turned 7 grabs into 4 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.27x. You carried real threat on attack, turning 10 grabs into 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You looked dangerous whenever you got the flag, and 16 grabs led to 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pat^o2 | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 14 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Feeding | Attacker | You had a tough match at 0.63x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 16 grabs turning into 2 caps. I think survival was your main issue: 74-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a rough game at 0.57x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap. I think survival was your main issue: 60-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |