Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jun 2026, 02:05
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| dVp!FB | 6 | 8 | 6 | 2 | 285 | - | 1.33 | 50% | 11% | 1 | - | 1:51 |
| Stealth | 5 | 6 | 8 | 1 | 191 | 82.4 cm | 0.75 | 40% | 17% | 0 | - | 1:23 |
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Generated from the match events and player statistics.
A tight Normal Weapons TDM match took place on DM-Deck16][, with 2 active players recorded in the report.
dVp! produced the strongest overall performance, finishing with 6 score, 8 kills, and 50% efficiency.
dVp! led the fragging pace with 8 kills.
Stealth posted the best accuracy at 17%.
Banter read: dVp! made the table look personal with 6 score and 50% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 5 | 1 | 3 | 34 | 25 | 22 | 23 | 94 | ||||
| dVp! | 2 | 4 | 8 | 21 | 9 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 22 |
| 30 |
| 92 |
| Totals | 7 | 5 | 11 | 55 | 34 | 44 | 53 | 186 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dVp! | Stable | Combat | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| Stealth | Struggling | Combat | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | 25000 | 0 | 0Hz | 48 | 48 | 48 | 0 | Good connection | |
| dVp! | 25000 | - | - | 48 | 79 | 331 | 2 | Occasional lag spikes |