Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Headrush*stoned* | 6 | 0% | 110 | 226 | 110 | Volatile |
Headrush*stoned*: a profile with enough logged history to stop pretending anything here is accidental.
Kill pressure is the obvious read: 349 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 5 CTF matches, 285 objective events, 349 CTF kills, and 1572 MVP score. Per match that is 57.0 objective events, 69.8 kills, and 314.4 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 5 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 52 grabs, 23 pickups, 2 caps, and 0 solos. Finish rate is 3% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 55 returns, 28 mid returns, 11 clutch returns, and 90 flag kills. That is 18.8 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 24 covers, and 0 seals, running at 4.80 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 38% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 6 loaded games are running at 0% wins, so the current mood is cold run with witnesses. CTF-UH-RIFK-3v3 is the main comfort read: 2 games, 0% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1352 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 285 objective actions: 52 grabs, 2 caps, 94 returns, 90 flag kills, and 24 support actions. If CTF-UH-RIFK-3v3 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.