Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Sept 2026, 23:50
CTF-Abreez
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Headrush*stoned* | 144 | 70 | 82 | 0 | 209 | - | 0.85 | 46% | 34% | 0:08 |
| Physicx | 91 | 42 | 68 | 0 | 178 | - | 0.62 | 38% | 24% | 0:09 |
| Team Total | 235 | 112 | 150 | 0 | 387 | - | 0.75 | 43% | 29% | 0:18 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Headrush*stoned* | newut | 34 |
| Headrush*stoned* | Extreme | 36 |
| Physicx | newut | 18 |
| Physicx | Extreme | 24 |
| Killer | Victim | |
|---|---|---|
| newut | Headrush*stoned* | 39 |
| newut | Physicx | 29 |
| Extreme | Headrush*stoned* | 43 |
| Extreme | Physicx | 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 10 | 1 | 1 | 5 kills | |||
| Extreme | 12 | 1 | 1 | 4 kills | |||
| Physicx | 4 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Abreez between Red and Blue Team, ending 1-7 in favour of Blue Team.
The opening breakthrough came at 1:17 when Extreme scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:08, with Extreme finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-7.
newut stood out as the main objective influence with 12 grabs, 4 captures, 9 returns, and an MVP score of 769. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 39 grabs, 12 pickups, 8 captures, 4 solos, 3 assists, 43 flag kills, 8 covers, 1 seals, 31 returns, 9 mid returns, 4 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 68 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 214 | 68 | 52 | 0 | 177 | - | 1.31 | 57% | 38% | 0:12 |
| ExtremeFB | 178 | 82 | 60 | 0 | 236 | - | 1.37 | 58% | 35% | 0:10 |
| Team Total | 392 | 150 | 112 | 0 | 413 | - | 1.34 | 57% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 9 kills | ||||
| Extreme | 1 | 5 kills | ||||
| Physicx | 1 | 5 kills | ||||
| Headrush*stoned* | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 12 | 4 | 2 | 3 | 12 | 0/- | 500 | 4 | 4 | 3 | 0 | 9 | 2 | 769 |
| - | Extreme | Attacker | 10 | 3 | 1 | 1 | 9 | 0/- | 200 | 3 | 3 | 2 | 0 | 7 | 1 | 508 |
| - | Headrush*stoned* | Attacker | 6 | 0 | 0 | 0 | 16 | 0/- | 11 | 2 | 1 | 3 | 0 | 11 | 0 | 240 |
| - |
| Attacker |
| 11 |
| 1 |
| 0 |
| 0 |
| 6 |
| 0/- |
| 89 |
| 3 |
| 0 |
| 1 |
| 0 |
| 4 |
| 1 |
| 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Headrush*stoned* | 25000 | - | - | 16 | 17 | 19 | 0 | Minor variation | |
| Physicx | 25000 | - | - | 26 | 29 | 55 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 85 | 87 | 89 | 0 | Good connection | |
| Extreme | 25000 | - | - | 35 | 37 | 39 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.94x. You looked dangerous whenever you got the flag, and 12 grabs led to 4 caps and 3 solos. You fought efficiently: 68-52 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Extreme | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.57x. Your grabs and running were a real strength, with 10 grabs turning into 3 caps and 1 solo. You fought efficiently: 82-60 with a 1.37 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Headrush*stoned* | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. You created plenty of starts with 6 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Physicx | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. I think survival was your main issue: 42-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |