Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 103.9 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Grimace | 30 | 30% | 211 | 654 | 211 | Volatile |
Grimace: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 2532 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 30 CTF matches, 2486 objective events, 2532 CTF kills, and 14563 MVP score. Per match that is 82.9 objective events, 84.4 kills, and 485.4 MVP score, which is enough maths to make voice chat go quiet for half a second. 30 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 514 grabs, 197 pickups, 102 caps, and 61 solos. Finish rate is 14% from touches and 60% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 418 returns, 284 mid returns, 122 clutch returns, and 590 flag kills. That is 27.5 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 34 assists, 164 covers, and 0 seals, running at 6.60 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 31% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 45% wins over 20 games, which the report department has officially filed as mixed form. Grimace has spent the most time on CTF-w00t-NE-Fix, with 6 recorded games there and a 17% win rate.
PUG draft setup read: this player runs 103.9 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1069 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 2486 objective actions: 514 grabs, 102 caps, 824 returns, 590 flag kills, and 198 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.