10 Nov 2026, 22:47
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 378 | 135 | 122 | 0 | 316 | 20.3 cm | 1.11 | 53% | 43% | 0:05 |
| -cide- | 268 | 91 | 105 | 0 | 280 | 46.0 cm | 0.87 | 46% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 5 | 3 | 2 | 5 kills | ||
| dupthegodless | 16 | 6 | 3 | 4 kills | |||
| pho` | 22 | 4 | 2 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 12-4 in favour of Red Team.
The opening breakthrough came at 0:12 when -cide- scored for Red Team. Red Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 9:50, with -cide- finishing for Red Team. That score set the closing shape of the match at 12-4.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 6 returns, and an MVP score of 1012. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 37 pickups, 16 captures, 5 solos, 10 assists, 96 flag kills, 62 covers, 10 seals, 59 returns, 3 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Grimace |
| 229 |
| 89 |
| 104 |
| 0 |
| 302 |
| - |
| 0.86 |
| 46% |
| 32% |
| 0:06 |
| Team Total | 875 | 315 | 331 | 0 | 898 | 33.1 cm | 0.95 | 49% | 36% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 250 | 111 | 115 | 0 | 388 | 36.0 cm | 0.97 | 49% | 35% | 0:05 |
| dupthegodless | 224 | 120 | 92 | 0 | 401 | - | 1.30 | 57% | 32% | 0:07 |
| pato^ | 195 | 100 | 108 | 0 | 363 | - | 0.93 | 48% | 36% | 0:06 |
| Team Total | 669 | 331 | 315 | 0 | 1152 | 36.0 cm | 1.05 | 51% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 2 |
| 4 kills |
| Grimace | 15 | 1 | 1 | 4 kills |
| -cide- | 16 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 13 kills | |||
| dupthegodless | 1 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| pato^ | 4 kills | |||||
| Grimace | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 4 | 4 | 2 | 7 | 0/- | 705 | 7 | 11 | 0 | 0 | 6 | 4 | 1012 |
| - | Grimace | Attacker | 18 | 6 | 3 | 1 | 4 | 0/- | 460 | 10 | 16 | 0 | 0 | 3 | 0 | 703 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 38/15 | 34 | 5 | 11 | 3 | 0 | 25 | 3 | 679 |
| - | pato^ | Attacker | 20 | 2 | 1 | 1 | 6 | 0/- | 266 | 3 | 4 | 0 | 0 | 4 | 3 | 519 |
| - | dupthegodless | Attacker | 18 | 2 | 0 | 1 | 14 | 0/- | 134 | 8 | 12 | 0 | 0 | 7 | 1 | 407 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 27/- | 0 | 4 | 8 | 0 | 0 | 14 | 2 | 388 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 27 | 0 | Bumpy connection | |
| Grimace | 30000 | 600 | 500Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| pato^ | 25000 | 210 | 0Hz | 34 | 36 | 42 | 0 | Sawtooth variation | |
| dupthegodless | 25000 | 999 | 0Hz | 87 | 88 | 89 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.90x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 3 clutch returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.43x. Your attacking play was strong, especially because you turned 19 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grimace | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 6 caps and 1 solo from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps and 1 solo. You fought efficiently: 120-92 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Defender | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Struggling | Attacker | You had a quieter game than normal at 0.79x; I think the useful part is that your improvement target is visible. You ran the flag well and gave your team end product: 2 caps and 1 solo from 20 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |