Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Nov 2026, 20:24
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 239 | 88 | 63 | 1 | 342 | - | 1.40 | 58% | 35% | 0:10 |
| Grimace | 233 | 78 | 72 | 1 | 286 | - | 1.08 | 52% | 35% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grossebaf | 14 | 5 | 1 | 5 kills | |||
| -uh.StarzZz`- | 13 | 1 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 13 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:28 when gzm scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 9:04, with Grimace finishing for Red Team on a solo run. That score set the closing shape of the match at 11-3.
Grossebaf stood out as the main objective influence with 14 grabs, 5 captures, 4 returns, and an MVP score of 683. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 64 grabs, 25 pickups, 14 captures, 7 solos, 6 assists, 73 flag kills, 62 covers, 7 seals, 48 returns, 3 mid returns, 10 clutch returns, and 7 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 81 kills.
Banter read: Grossebaf did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: gzm logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 190 |
| 65 |
| 65 |
| 0 |
| 223 |
| - |
| 1.00 |
| 50% |
| 29% |
| 0:10 |
| Team Total | 662 | 231 | 200 | 2 | 851 | - | 1.16 | 54% | 33% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 210 | 76 | 70 | 3 | 243 | 13.5 cm | 1.09 | 51% | 38% | 0:09 |
| _-=Pr3dazZz=- | 191 | 81 | 81 | 2 | 314 | 36.0 cm | 1.00 | 49% | 39% | 0:08 |
| O2 | 104 | 43 | 80 | 4 | 209 | - | 0.54 | 34% | 22% | 0:08 |
| Team Total | 505 | 200 | 231 | 9 | 766 | 24.7 cm | 0.87 | 46% | 34% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 5 kills |
| Grimace | 10 | 1 | 4 kills |
| gzm | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grossebaf | 4 | 1 | 10 kills | |||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Grimace | 1 | 5 kills | ||||
| gzm | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 14 | 5 | 2 | 4 | 4 | 0/- | 461 | 6 | 20 | 1 | 2 | 4 | 1 | 683 |
| - | gzm | Attacker | 20 | 4 | 2 | 1 | 6 | 0/- | 431 | 6 | 13 | 0 | 3 | 4 | 1 | 585 |
| - | Grimace | Attacker | 5 | 2 | 1 | 1 | 20 | 0/- | 207 | 4 | 8 | 0 | 1 | 13 | 3 | 558 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 21/6 | 33 | 3 | 7 | 1 | 0 | 17 | 4 | 409 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 0 | 0 | 14 | 0/- | 136 | 5 | 9 | 1 | 0 | 9 | 0 | 345 |
| - | O2 | Attacker | 13 | 1 | 1 | 1 | 8 | 0/- | 130 | 1 | 5 | 0 | 1 | 1 | 1 | 242 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 25000 | 400 | - | 16 | 20 | 30 | 0 | Sawtooth variation | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| gzm | 25000 | 237 | 0Hz | 20 | 22 | 29 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 29 | 37 | 48 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.99x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 4 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grossebaf | Godlike | Attacker | You put together a top-level game here and finished at 1.38x. Excellent flag running from you: 14 grabs became 5 caps and 4 solos. You fought efficiently: 88-63 with a 1.40 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Grimace | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. Your flag work was one of your best areas, with 5 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| gzm | Dominating | Attacker | You played well and finished above your usual level at 1.11x. You were dangerous with the flag: 20 grabs led to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 10 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Feeding | Attacker | You had a rough game at 0.53x, so I think your goal should be to simplify and rebuild from safer plays. You carried real threat on attack, turning 13 grabs into 1 cap and 1 solo. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |