Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Nov 2026, 20:36
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grimace | 213 | 86 | 91 | 0 | 310 | - | 0.95 | 49% | 35% | 0:07 |
| -cide- | 155 | 101 | 106 | 0 | 320 | 46.0 cm | 0.95 | 49% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 7 | 2 | 2 | 5 kills | ||
| O2 | 11 | 2 | 3 kills | ||||
| Grimace | 9 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 1:41 when {M}Locomot!Ve scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:42, with O2 finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-7.
{M}Locomot!Ve stood out as the main objective influence with 14 grabs, 2 captures, 6 returns, and an MVP score of 626. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 22 pickups, 9 captures, 3 solos, 5 assists, 68 flag kills, 34 covers, 0 seals, 46 returns, 43 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 131 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Moli logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 87 |
| 60 |
| 98 |
| 0 |
| 235 |
| - |
| 0.61 |
| 38% |
| 28% |
| 0:06 |
| Team Total | 455 | 247 | 295 | 0 | 865 | 46.0 cm | 0.84 | 46% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 282 | 131 | 79 | 0 | 328 | 13.5 cm | 1.66 | 62% | 40% | 0:08 |
| {M}Locomot!Ve | 206 | 100 | 82 | 0 | 302 | - | 1.22 | 55% | 33% | 0:08 |
| O2 | 163 | 64 | 86 | 0 | 316 | - | 0.74 | 43% | 23% | 0:07 |
| Team Total | 651 | 295 | 247 | 0 | 946 | 13.5 cm | 1.19 | 54% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 3 kills |
| -cide- | 13 | 6 | 1 | 1 | 5 kills |
| {M}Locomot!Ve | 18 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 9 kills | ||||
| O2 | 1 | 7 kills | ||||
| Grimace | 1 | 5 kills | ||||
| Moli | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| {M}Locomot!Ve | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | {M}Locomot!Ve | Attacker | 14 | 2 | 1 | 0 | 8 | 0/- | 332 | 5 | 12 | 5 | 0 | 6 | 1 | 626 |
| - | O2 | Attacker | 13 | 3 | 2 | 3 | 9 | 0/- | 317 | 2 | 4 | 7 | 0 | 7 | 0 | 570 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 20/5 | 52 | 4 | 9 | 12 | 0 | 13 | 1 | 568 |
| - | Grimace | Defender | 2 | 1 | 1 | 0 | 0 | 20/6 | 97 | 4 | 2 | 13 | 0 | 14 | 1 | 539 |
| - | -cide- | Attacker | 21 | 1 | 1 | 0 | 6 | 0/- | 103 | 3 | 4 | 2 | 0 | 2 | 0 | 286 |
| - | Moli | Attacker | 5 | 0 | 0 | 0 | 5 | 0/- | 0 | 4 | 3 | 4 | 1 | 4 | 0 | 174 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| Grimace | 30000 | 600 | 500Hz | 16 | 17 | 17 | 0 | Good connection | |
| Moli | 25000 | 0 | 0Hz | 59 | 60 | 61 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 28 | 31 | 34 | 0 | Sawtooth variation | |
| {M}Locomot!Ve | 25000 | 360 | 360Hz | 49 | 51 | 53 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.89x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 131-79 with a 1.66 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.40x. You ran the flag well and gave your team end product: 1 cap from 21 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {M}Locomot!Ve | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. You gave the enemy defence problems and backed it up with 2 caps from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grimace | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.12x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| O2 | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 13 grabs turning into 3 caps and 3 solos. I think survival was your main issue: 64-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Moli | Feeding | Attacker | This was a hard outing for you at 0.43x; treat it as a reset point, not a verdict on your ability. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 60-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |