Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Gilgamesh` | 0 | - | - | - | - | - |
Gilgamesh`: the kind of flag visitor who arrives uninvited and makes the defenders file emotional paperwork afterwards.
The flag pressure numbers are not shy: 33 grabs, 4 pickups, 7 caps. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 92 objective events, 50 CTF kills, and 409 MVP score. Per match that is 46.0 objective events, 25.0 kills, and 204.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 33 grabs, 4 pickups, 7 caps, and 6 solos. Finish rate is 19% from touches and 86% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 22 returns, 0 mid returns, 0 clutch returns, and 20 flag kills. That is 11.0 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at 0.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 2 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-5Cubes-SDot: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (855 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 92 objective actions: 33 grabs, 7 caps, 22 returns, 20 flag kills, and 0 support actions. CTF-5Cubes-SDot is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.