Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Gilgamesh` | 2 | 0% | 91 | 112 | 91 | Swingy |
Gilgamesh`: usually found near the route where enemy optimism goes to die. Not flashy, just deeply inconvenient.
The return desk has receipts: 15 returns, 9 flag kills, 2 clutch returns. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 85 objective events, 48 CTF kills, and 386 MVP score. Per match that is 42.5 objective events, 24.0 kills, and 193.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 23 grabs, 10 pickups, 4 caps, and 2 solos. Finish rate is 12% from touches and 50% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 15 returns, 13 mid returns, 2 clutch returns, and 9 flag kills. That is 15.0 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 2 assists, 5 covers, and 0 seals, running at 3.50 support actions per CTF match. Role shape says Flag Defender, with Defense holding 28% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 0% wins from 2 games, enough for the server jury to call it cold run. The map file keeps circling back to CTF-5Cubes-SDot: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (855 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 85 objective actions: 23 grabs, 4 caps, 30 returns, 9 flag kills, and 7 support actions. CTF-5Cubes-SDot is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.