Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 53.1 cm with 80 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| KRAYEM | 2 | 0% | 171 | 211 | 171 | Swingy |
KRAYEM: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 191 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 115 objective events, 191 CTF kills, and 806 MVP score. Per match that is 57.5 objective events, 95.5 kills, and 403.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 39 grabs, 8 pickups, 6 caps, and 3 solos. Finish rate is 13% from touches and 50% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 3 returns, 2 mid returns, 1 clutch returns, and 30 flag kills. That is 3.00 returns per CTF match, with 17% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 17 covers, and 0 seals, running at 11.5 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 42% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 0% wins from 2 games, enough for the server jury to call it cold run. The map file keeps circling back to CTF-1on1-Midle-v2: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 53.1 cm with 80 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (5 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 115 objective actions: 39 grabs, 6 caps, 6 returns, 30 flag kills, and 23 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.