Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| dovlaa | 4 | 25% | 138 | 195 | 138 | Volatile |
dovlaa: a profile with enough logged history to stop pretending anything here is accidental.
Kill pressure is the obvious read: 526 CTF kills and enough noise to make routes uncomfortable. Frag-First CTF: good aimer, dangerous fragger, but not a top CTF read. Maybe if the flag on the floor got the same attention as the accuracy column, the team would get more out of it.
Gameplay read: this profile has the shooting side covered, but the next step is reading the flag state earlier: pickups, covers, and recovery choices need the same attention as the kill feed.
Lifetime CTF file: 4 CTF matches, 234 objective events, 526 CTF kills, and 1572 MVP score. Per match that is 58.5 objective events, 131.5 kills, and 393.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 6 grabs, 19 pickups, 4 caps, and 0 solos. Finish rate is 16% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 54 returns, 50 mid returns, 4 clutch returns, and 74 flag kills. That is 27.0 returns per CTF match, with 4% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 22 covers, and 0 seals, running at 5.75 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 51% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 25% wins, so the current mood is cold run with witnesses. DM-Deck16][-UH is the main comfort read: 5 games, - wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 234 objective actions: 6 grabs, 4 caps, 108 returns, 74 flag kills, and 23 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.