Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Mar 2026, 19:53
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dovlaa | 205 | 124 | 79 | 0 | 320 | - | 1.57 | 61% | 39% | 0:08 |
| -uh.StarzZz`- | 173 | 100 | 100 | 0 | 260 | 13.5 cm | 1.00 | 50% | 40% | 0:06 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dovlaa | 21 | 7 | 1 | 1 | 5 kills | ||
| localhero | 18 | 6 | 2 | 3 | 5 kills | ||
| -uh.StarzZz`- | 14 | 2 | 2 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:20 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 9:41, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-3.
localhero stood out as the main objective influence with 1 grab, 0 captures, 16 returns, and an MVP score of 519. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 24 pickups, 5 captures, 0 solos, 7 assists, 68 flag kills, 28 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 100 kills.
Banter read: localhero did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 98 |
| 60 |
| 117 |
| 0 |
| 232 |
| 58.3 cm |
| 0.51 |
| 34% |
| 26% |
| 0:05 |
| Team Total | 476 | 284 | 296 | 0 | 812 | 35.9 cm | 0.96 | 49% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 261 | 128 | 84 | 0 | 342 | - | 1.52 | 60% | 38% | 0:07 |
| -uh.Pr3DazZzFB | 195 | 93 | 98 | 0 | 263 | - | 0.95 | 49% | 37% | 0:06 |
| PeRcH72 | 128 | 75 | 102 | 0 | 261 | 20.3 cm | 0.74 | 42% | 29% | 0:06 |
| Team Total | 584 | 296 | 284 | 0 | 866 | 20.3 cm | 1.04 | 51% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 kills |
| PeRcH72 | 14 | 3 | 3 kills |
| Broken_Soul | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dovlaa | 2 | 1 | 15 kills | |||
| localhero | 7 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| PeRcH72 | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 24/6 | 0 | 1 | 6 | 16 | 0 | 16 | 0 | 519 |
| - | -uh.Pr3DazZz | Attacker | 7 | 2 | 1 | 0 | 10 | 0/- | 153 | 6 | 10 | 4 | 0 | 6 | 2 | 475 |
| - | dovlaa | Attacker | 5 | 0 | 1 | 0 | 13 | 0/- | 97 | 6 | 3 | 9 | 0 | 9 | 0 | 414 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 1 | 0 | 11 | 0/- | 61 | 4 | 5 | 6 | 0 | 6 | 0 | 326 |
| - | PeRcH72 | Attacker | 13 | 1 | 2 | 0 | 6 | 0/- | 147 | 3 | 1 | 3 | 0 | 3 | 0 | 317 |
| - | Broken_Soul | Attacker | 13 | 1 | 1 | 0 | 4 | 0/- | 42 | 4 | 3 | 3 | 0 | 3 | 0 | 206 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| dovlaa | 20000 | - | - | 44 | 46 | 47 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.74x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 128-84 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. You ran the flag well and gave your team end product: 2 caps from 7 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dovlaa | Dominating | Attacker | You gave your team more than expected here and finished at 1.16x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You fought efficiently: 124-79 with a 1.57 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 13 grabs producing 1 cap. I think survival was your main issue: 75-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. I think survival was your main issue: 60-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |