Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Donny_Doner | 4 | 75% | 147 | 196 | 147 | Swingy |
Donny_Doner: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 367 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 4 CTF matches, 234 objective events, 367 CTF kills, and 1475 MVP score. Per match that is 58.5 objective events, 91.8 kills, and 368.8 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 68 grabs, 27 pickups, 9 caps, and 2 solos. Finish rate is 9% from touches and 22% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 24 returns, 16 mid returns, 8 clutch returns, and 45 flag kills. That is 12.0 returns per CTF match, with 17% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 9 assists, 26 covers, and 0 seals, running at 8.75 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 75% wins over 4 games, which the report department has officially filed as hot streak. Donny_Doner has spent the most time on CTF-1on1-Midle-v2, with 1 recorded games there and a 100% win rate.
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (3 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 234 objective actions: 68 grabs, 9 caps, 48 returns, 45 flag kills, and 35 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.