Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2026, 20:29
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 287 | 104 | 75 | 0 | 309 | 13.5 cm | 1.39 | 58% | 37% | 0:08 |
| Donny_Doner | 219 | 95 | 73 | 0 | 321 | - | 1.30 | 57% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Donny_Doner | 16 | 7 | 1 | 4 kills | |||
| -uh.StarzZz`- | 17 | 3 | 1 | 4 kills | |||
| tono | 13 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:52 when Donny_Doner scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:18, with Vu3k finishing for Red Team. That score set the closing shape of the match at 5-2.
-uh.StarzZz`- stood out as the main objective influence with 2 grabs, 1 capture, 16 returns, and an MVP score of 637. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 38 pickups, 7 captures, 0 solos, 5 assists, 86 flag kills, 42 covers, 0 seals, 48 returns, 41 mid returns, 7 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 104 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 134 |
| 56 |
| 72 |
| 0 |
| 285 |
| - |
| 0.78 |
| 44% |
| 22% |
| 0:18 |
| Team Total | 640 | 255 | 220 | 0 | 915 | 13.5 cm | 1.16 | 54% | 30% | 0:37 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 198 | 75 | 92 | 0 | 321 | 36.0 cm | 0.82 | 45% | 26% | 0:07 |
| tono | 182 | 95 | 87 | 0 | 355 | 19.6 cm | 1.09 | 52% | 29% | 0:07 |
| O2 | 120 | 50 | 76 | 0 | 295 | - | 0.66 | 40% | 17% | 0:08 |
| Team Total | 500 | 220 | 255 | 0 | 971 | 27.8 cm | 0.86 | 46% | 24% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 kills |
| Vu3k | 11 | 1 | 3 kills |
| O2 | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Donny_Doner | 1 | 11 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| tono | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| Vu3k | 1 | 6 kills | ||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 27/12 | 28 | 2 | 8 | 13 | 0 | 16 | 3 | 637 |
| - | Donny_Doner | Attacker | 14 | 2 | 2 | 0 | 10 | 0/- | 314 | 11 | 7 | 3 | 0 | 4 | 2 | 620 |
| - | tono | Attacker | 16 | 0 | 1 | 0 | 12 | 0/- | 132 | 5 | 11 | 7 | 0 | 7 | 0 | 408 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 19/- | 1 | 6 | 4 | 9 | 0 | 10 | 1 | 392 |
| - | Vu3k | Attacker | 13 | 2 | 2 | 0 | 9 | 0/- | 158 | 4 | 9 | 4 | 0 | 5 | 0 | 387 |
| - | O2 | Attacker | 11 | 1 | 0 | 0 | 9 | 0/- | 67 | 10 | 3 | 5 | 0 | 6 | 1 | 304 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Donny_Doner | 25000 | 199 | 60Hz | 16 | 18 | 20 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 66 | 68 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 70 | 75 | 87 | 0 | Bumpy connection | |
| O2 | 25000 | 120 | 60Hz | 34 | 38 | 65 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.98x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 3 clutch returns. You fought efficiently: 104-75 with a 1.39 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Donny_Doner | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. You gave the enemy defence problems and backed it up with 2 caps from 14 grabs. You fought efficiently: 95-73 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You helped keep the score under control with 9 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Vu3k | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 13 grabs into 2 caps. I think survival was your main issue: 56-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. You carried real threat on attack, turning 11 grabs into 1 cap. I think survival was your main issue: 50-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |