Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2026, 22:52
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 273 | 100 | 91 | 0 | 269 | 13.5 cm | 1.10 | 52% | 38% | 0:07 |
| -cide- | 196 | 70 | 95 | 0 | 240 | 46.0 cm | 0.74 | 42% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Cassie` | 14 | 6 | 3 kills | ||||
| tono | 12 | 4 | 1 | 5 kills | |||
| -uh.StarzZz`- | 12 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 2:07 when tono scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:17, with tono finishing for Blue Team. That score set the closing shape of the match at 5-6.
Donny_Doner stood out as the main objective influence with 16 grabs, 1 capture, 8 returns, and an MVP score of 732. Donny_Doner made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 65 grabs, 40 pickups, 11 captures, 1 solos, 11 assists, 94 flag kills, 47 covers, 0 seals, 54 returns, 46 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Donny_Doner produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 160 |
| 73 |
| 85 |
| 0 |
| 247 |
| 36.0 cm |
| 0.86 |
| 46% |
| 30% |
| 0:07 |
| Team Total | 629 | 243 | 271 | 0 | 756 | 31.8 cm | 0.90 | 47% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Donny_Doner | 238 | 82 | 82 | 1 | 266 | - | 1.00 | 50% | 31% | 0:08 |
| tono | 235 | 93 | 75 | 0 | 318 | 19.6 cm | 1.24 | 55% | 30% | 0:09 |
| Cassie`FB | 191 | 96 | 86 | 0 | 334 | - | 1.12 | 53% | 29% | 0:07 |
| Team Total | 664 | 271 | 243 | 1 | 918 | 19.6 cm | 1.12 | 53% | 30% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 4 kills |
| Donny_Doner | 12 | 5 | 3 kills |
| _-=Pr3dazZz=- | 6 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Cassie` | 1 | 7 kills | ||||
| tono | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Donny_Doner | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Donny_Doner | Attacker | 16 | 1 | 3 | 0 | 15 | 0/- | 317 | 7 | 8 | 7 | 0 | 8 | 4 | 732 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 27/9 | 71 | 4 | 11 | 15 | 0 | 16 | 1 | 648 |
| - | -cide- | Attacker | 15 | 3 | 1 | 1 | 13 | 0/- | 308 | 6 | 8 | 6 | 0 | 6 | 0 | 576 |
| - | tono | Defender | 1 | 4 | 1 | 0 | 0 | 22/2 | 103 | 6 | 4 | 11 | 0 | 14 | 0 | 545 |
| - | Cassie` | Attacker | 18 | 1 | 4 | 0 | 7 | 0/- | 180 | 8 | 10 | 1 | 0 | 3 | 2 | 495 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 2 | 0 | 10 | 0/- | 121 | 9 | 6 | 6 | 0 | 7 | 1 | 416 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 32 | 34 | 36 | 0 | Minor variation | |
| Cassie` | 25000 | 480 | 480Hz | 23 | 24 | 27 | 0 | Bumpy connection | |
| tono | 25000 | 250 | 144Hz | 77 | 80 | 85 | 0 | Minor variation | |
| Donny_Doner | 25000 | 199 | 60Hz | 21 | 23 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Donny_Doner | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.40x. You gave the enemy defence problems and backed it up with 1 cap from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Defender | Great game, this was a really strong performance from you at 1.68x. Your defensive timing was good: 11 mid returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.57x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.41x. You were dangerous with the flag: 15 grabs led to 3 caps and 1 solo. I think survival was your main issue: 70-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Cassie` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |