Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 31.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| chroot | 1 | 100% | 175 | 175 | 175 | - |
chroot: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Kill pressure is the obvious read: 89 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 1 CTF matches, 56 objective events, 89 CTF kills, and 416 MVP score. Per match that is 56.0 objective events, 89.0 kills, and 416.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 1 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 10 grabs, 5 pickups, 1 caps, and 1 solos. Finish rate is 7% from touches and 100% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 3 returns, 1 mid returns, 2 clutch returns, and 23 flag kills. That is 6.00 returns per CTF match, with 33% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 2 assists, 8 covers, and 0 seals, running at 10.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 1 loaded games are running at 100% wins, so the current mood is hot streak with witnesses. CTF-Hunter-v3 is the main comfort read: 1 games, 100% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 31.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (112 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 56 objective actions: 10 grabs, 1 caps, 6 returns, 23 flag kills, and 10 support actions. If CTF-Hunter-v3 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.