Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2026, 19:31
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 353 | 131 | 107 | 0 | 312 | - | 1.22 | 55% | 42% | 0:06 | |
| 241 | 89 | 99 | 0 | 294 | - | 0.90 | 47% | 30% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 10 | 2 | 2 | 5 kills | |||
| 15 | 4 | 3 kills | |||||
| 25 | 14 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:46 when chroot scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 6-4.
Zo-^ stood out as the main objective influence with 14 grabs, 2 captures, 13 returns, and an MVP score of 846. Zo-^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 67 pickups, 10 captures, 1 solos, 11 assists, 123 flag kills, 52 covers, 0 seals, 56 returns, 45 mid returns, 11 clutch returns, and 1 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 42% accuracy and 131 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 222 |
| 80 |
| 117 |
| 0 |
| 290 |
| 46.0 cm |
| 0.68 |
| 41% |
| 28% |
| 0:05 |
| Team Total | 816 | 300 | 323 | 0 | 896 | 46.0 cm | 0.93 | 48% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 313 | 145 | 100 | 0 | 394 | 13.5 cm | 1.45 | 59% | 39% | 0:06 | |
| 228 | 86 | 102 | 0 | 330 | 36.0 cm | 0.84 | 46% | 27% | 0:06 | |
| 181 | 92 | 98 | 0 | 361 | 20.3 cm | 0.94 | 48% | 25% | 0:06 | |
| Team Total | 722 | 323 | 300 | 0 | 1085 | 23.2 cm | 1.08 | 52% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 4 kills |
| 8 | 3 | 2 | 4 kills |
| 17 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 14 | 2 | 3 | 0 | 27 | 0/- | 369 | 6 | 14 | 10 | 0 | 13 | 3 | 846 | |
| -🇬🇧 | Attacker | 12 | 1 | 2 | 0 | 22 | 0/- | 191 | 11 | 14 | 6 | 0 | 8 | 2 | 647 | |
| -- | Attacker | 10 | 1 | 2 | 1 | 23 | 0/- | 228 | 5 | 8 | 6 | 0 | 7 | 2 | 631 | |
| -🇳🇱 |
| Attacker |
| 14 |
| 2 |
| 1 |
| 0 |
| 7 |
| 0/- |
| 195 |
| 15 |
| 6 |
| 2 |
| 1 |
| 4 |
| 2 |
| 463 |
| -🇬🇧 | Attacker | 9 | 1 | 1 | 0 | 27 | 0/- | 14 | 10 | 2 | 12 | 0 | 13 | 1 | 417 |
| -🇩🇪 | Attacker | 7 | 3 | 2 | 0 | 17 | 0/- | 3 | 20 | 8 | 9 | 0 | 11 | 1 | 404 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 31 | 32 | 35 | 0 | Bumpy connection | ||
| 30000 | - | - | 24 | 25 | 27 | 0 | Minor variation | ||
| 25000 | 320 | 0Hz | 36 | 39 | 55 | 1 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | ||
| 30000 | - | - | 18 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.28x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.68x. Your attacking runs had purpose, with 12 grabs leading to 1 cap. You fought efficiently: 145-100 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. You ran the flag well and gave your team end product: 3 caps from 7 grabs. I think survival was your main issue: 80-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.26x rating shows it. You ran the flag well and gave your team end product: 1 cap from 9 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.25x. You were dangerous with the flag: 14 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 10 grabs turning into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |